Freecol – open source colonization game
freecol.org
freecol.org
http://sourceforge.net/p/freecol/discussion/141200/thread/19...
In the mid-'90s, legendary boardgame publisher Avalon Hill noticed that MicroProse was doing well with computer games named Civilization, remembered that they had published a board game way back in 1980 with the same name (see https://en.wikipedia.org/wiki/Civilization_%28board_game%29, https://boardgamegeek.com/boardgame/71/civilization), and observed that their board game and MicroProse's computer games were, at least thematically, similar.
Based on that similarity, AH argued that MicroProse's Civilization games had ripped off their IP. MicroProse and Sid Meier disputed this, with Meier saying he'd never played the board game before designing his Civ, but AH stuck to its guns. Since they'd published the board game, they argued, and since (they asserted) MicroProse's computer game was just a derivative work based on it, all rights to the Civilization name for both board and computer games belonged rightfully to them.
They then licensed the name to Activision to use in developing its own computer Civilization games, to compete directly against MicroProse's in the marketplace. MicroProse responded to this by buying the company owned by the original designer of the board game, Francis Tresham (https://en.wikipedia.org/wiki/Francis_Tresham_%28game_design...), arguing that if the board game gave anyone claim on the Civilization name it was Tresham, not his publisher AH, and that in acquiring Tresham's company they'd also acquired not just any computer-game rights the board game would confer, but the rights to the board game itself too.
AH was in pretty desperate financial straits by this time, so in 1998 they caved and paid MicroProse $411,000 to settle the dispute, yielding to them all rights to the name and stopping publication of the board game. (See http://home.earthlink.net/~pdr4455/fah.html) MicroProse then gave Activision a limited license to the Civilization name so they could publish their work-in-progress game as Civilization: Call to Power.
Call to Power came out to mediocre-at-best reviews and sank like a stone, ending Activision's dream of taking over the franchise. But MicroProse's victory was short-lived, because their own financial situation by this time wasn't great either; just a couple of months after the Avalon Hill settlement the company was sold to Hasbro, at which point it was more or less dismantled and became just another zombie brand.
Eh, it did well enough that Activision made a sequel. What really prevented them from taking over the franchise was that their license was a one-game deal: the sequel was released as simply Call to Power 2, without any reference to Civilization. Of course, they never made a third one because the second game sank (aside from the criticisms of the original, the sequel didn't even have name recognition going for it).
Activision also did something really cool and released the sequel's source when they EOL'd it, too.
> just a couple of months after the Avalon Hill settlement the company was sold to Hasbro, at which point it was more or less dismantled and became just another zombie brand.
Oddly enough, this doesn't go far enough in summarizing the insanity of the acquisitions of that time period. Hasbro actually bought both MicroProse and AH at the same time, and then they turned around and sold off their entire video game business to Infogrames (now Atari) three years later. In fact, it was actually Infogrames/Atari who killed MicroProse: Hasbro was perfectly willing to keep them around as a subsidiary.
Alpha Centauri has a Linux native port though! I'm not sure if it's still available somewhere however (there's probably a torrent somewhere).
Colonization was recently re-released as a mod of Civilization IV. It was built in the Civ IV engine, but for the most part was just a re-skinned Colonization.
To answer that, you can click through to the "About" page (http://www.freecol.org/about.html), which spends most of its time answering exactly this question (which demonstrates that this is a reasonable question to ask):
In Civilization the objective was to build a nation that
could stand the test of times and that could also do one
of the following: conquer the world or be the first to
launch a spaceship. In Colonization things are bit
different ...
A Colonization game starts in 1492 and the objective is
to colonize America. You begin the game with one vessel
and two colonists.At the time, I'm not sure there really were better options than Java for a cross-platform open-source game like this. Maybe Python with PyGame.
I agree that sourceforge is a scumbag company now, but what's the alternative for people who want a place to host binaries, source code, and user forums?