30 days of tvOS sales numbers
medium.com
medium.com
Aside: I always get a kick out of how these posts have to mention the very small number of hours that were spent making the simple app. I bet it was actually more.
Seriously? "Hey I threw together a couple of apps in a few days and they're not being downloaded. Obviously not enough folks are discovering them".
Apps for these types of platforms are hard. But most folks want to watch video (or play games) on their TV. They don't want to roll dice, or view Gif slideshows.
But even if the discoverability were top notch, this still wouldn't be discoverable. Does author seriously expect a properly functioning app discovery engine to prominently surface a dice roller, or a gif browser?
There are many, many legitimate complaints against the App Store model and how tough it is to survive as an app developer within that ecosystem, but the base requirement is still "building something good that people want", and I really don't feel like the author did that.
I don't expect the app store to surface any particular app, just not get in the way of finding things. I'm lucky, you only have to swipe across three tabs and type in two letters to find my app.
Apple has said explicitly: "The future of TV is apps". If that's the case, then all I ask is for a way to link users to my app.
That's a longer term solution I see. Short term, I just want you to be able to click a button in iTunes on your Mac and in the App Store on your phone to start the app downloading on your TV. That way I could put a link in this comment and anyone who sees it and is interested can get the app in two clicks.
I know these apps aren't exactly starting revolutions in developing nations, but what I do think is that this is a brand new class of device and users are likely curious to see what's out there only to be stumped by an App Store that seems to be saying "netflix and games are all this device does".
You say users don't want to view gif slideshows, but I'm not so sure of that. I don't think they've had a chance to find out if they want that or not.
(and yes, I know they don't want to roll dice. The number of board gamers with Apple TVs and penchants for loosing their dice is apparently vanishingly small)
Only recently I understood that from Mac App store I have downloaded only OS X itself, Xcode, few OS X default apps (Pages, etc.), and few free apps which were deleted after a day or two after download. So everything what is essential to OS X or free. Why is that? I cannot find anything there! Sometimes even if I'd try (though Apple improved MAS search a bit few months ago). Every time I open it I see same featured apps in rotation: pixelmator, fantastical, omnifocus, affinity designer, iA writer, 1password... I find new apps through reddit, hacker news, github or friend tells me, that's it.
I have downloaded apps - both free (Netflix, Crackle, HBO, etc...) as well as paid for apps - Geometry Wars 3 just this weekend.
I have an XBox One also - It's just much quicker / easier to just flip over to Apple TV and start a game then to go through the whole process of booting the XBox, putting in a game, etc... I'm not a hardcore gamer by any means but I play when I need a break.
Missing from Apple TV still are Pandora / Spotify / others... I'd like to see some party games - trivia, card, etc...
It's definitely difficult to find new apps - the on screen keyboard is garbage and really needs to be worked out. Just give us a nice vertical scrolling list with categories on the left.
IMO - it's still very new and developers are trying new stuff - see what works / what doesn't. The Netflix app is an example of this - the new interface is absolute garbage. I've actually fired up my XBox to use Netflix on that instead of Apple TV now...
App discovery is horrid. It's not easy to find apps, and if you aren't within the first set you'll never find it. There is no way to discover via computer or phone and send to appletv, so it's basically a no go. The only exposed apps are the featured or most popular. After that it's guesswork at best.
Most of the benefit is that I don't need to plug my laptop into the projector to watch shows now. Unless it's an Amazon show.
Another example of an app class that makes more sense on tvOS than on the Mac is status boards, and a few apps that do that have been recently released.
p.s. Amazon has said they have an app in the pipeline.
Do you ever decide what to watch with other people? That's the killer function for these TV apps for me (though I have a Roku, not Apple TV). I can sit on the sofa with my girlfriend and we can browse through the list of TV shows/movies together and choose one, rather than having to both crowd around a laptop, or worse, phone screen to decide.
Maybe my expectations are just much lower. When I put a hundred hours or so into a game and upload it to the app store with no marketing I only expect about a hundred downloads. I keep buying app store lottery tickets, but I don't expect any of them to win. My next one will be for the Apple TV in the next few days and we will see if that does any better.
I also have a theory that Apple are partial to apps that will make them money, so a free app (unless monetised with Apple's ad platform) may struggle a bit.
Two of us in my office got dev kits and had Streaks Workout ready for ATV launch. Have had a couple of features and charted OK. Nothing crazy, but more than a handful of sales each day and the app is priced at about US$3.50.
Discoverability is poor but so are a lot of the apps out there.