GooCreate's renderer is based upon ThreeJS, which is a high level library upon of WebGL (which is essentially OpenGL in the browser.)
But yeah, still essentially OpenGL in the browser :)
https://github.com/GooTechnologies/goojs/blob/master/COPYING...
The code that is ThreeJS derived includes most of the 3D engine classes including:
The main Renderer class (!). As well as the Texture, Camera, RenderTarget, ShaderLib, ShaderBuilder, EventTarget classes. Also the majority of the stuff in the /math, /lights, /pass directories.
GooEngine's renderer (not game engine) was clearly forked from ThreeJS some time ago and diverged (significantly in some places and for the better) but the lineage is clear.
Hail open source! :)