Behind the success of Monument Valley
medium.com
medium.com
their 'the launch went great' blog post: http://blog.monumentvalleygame.com/blog/2014/4/7/on-top-of-t...
I think you're right about iOS though.
Currently reading a book that makes a compelling argument that this is part of the process of boys turning into men/adults, so not sure this stereotype is entirely warranted.
http://www.amazon.com/Participatory-Culture-Networked-Era-Co...
It's actually pretty interesting so far. The premise is basically back in the 90s many/most early adopters of the Internet (including myself) thought it was going to bring all sorts of beneficial changes to society. This obviously hasn't entirely happened, so it's looking at the state of what's changed, what hasn't, why, what's likely to happen in the future, etc. And it's written as a conversation between the three authors on various questions, which is interesting because each has a slightly different research speciality -- henry is most famous for his work on participatory culture, mimi is most famous for her ethnography of japan, and danah probably most famous for her work on social software and subcultures/outgroups.
A lot of the book is looking at community culture vs corporate culture vs internet culture, and specifically how the web got corporatized or whatever. It's also looking at youth use of social software, especially in the context of the U.S. where kids have very little in the way of autonomy, rights, or freedom to participate in public organizations. (This is where the video gaming stuff comes in.)
Seems like a statement by someone who doesn't really play computer games (or only plays triple-A FPS console titles). Although cool and well-designed, Monument Valley is hardly unique among video games for being calm and contemplative. Cf. Journey (2012), The Endless Forest (2005), Ico (2001), Shadow of the Colossus (2005), etc.
If you want to go down the rabbit hole of the really disruptive (to the point of almost outright hostile) approach to making video games, I have always loved the work of increpare[0], who is sort of the John Waters of indie video games.
He currently can complete a half dozen levels or so by himself. I suspect a lot of it is rote memorization, but I hope the game is helping to develop problem solving skills. He's also fan of Lumino, but the puzzles in that one are a bit beyond him at the moment (e.g. in the first sequence, he does everything except place the lemons on the proper pegs).
And he has kids games that he enjoys (e.g. the Dr Panda ones, and some sorting/matching games that he played when he was younger).
Checking I see they list 10 levels but the first 2 are really short
The original game is 10 levels. Later, there was an in app purchase for an additional 8 levels called "forgotten shores". And there was another IAP during the "Project (red)" campaign called "Ida's (red) dream", I think it was one long level. One or more of these may be included in the base game now.
(That's from the actual talk, the article got the revenue wrong.)