0 A.D.: A free, open-source game of ancient warfare
play0ad.com
play0ad.com
Heres the link to its source for those interested: https://github.com/0ad/0ad
The other game Hedgewars has a great haskell server, you can read a summary here with lnk to source: https://github.com/jwaterfaucett/awesome-foss-apps#hedgewars.
Anyway tip of the hat to O A.D devs they are doing a great job!
I loved the Age of Empires series, as well Empire Earth, C&C Generals. And building games like The Settlers, Anno 1602, Sim City.
0 A.D. is similar to Age of Empire/Mythology. Keep up the good work!
Then you've got a new Anno game last year, Cities Skylines, Age of Empires got a re-release on Steam, and if you can find a copy Settlers II 10th Anniversary Edition completely reimplemented the original with modern graphics and UI.
If anything digital distribution and crowd funding is bringing about a resurgence of all those genres big publishers shunned.
I played all of them. The Total Annihilation series is a niche sub-genre. Anno 2070 just come out this month but has little in common with the old Anno 1602 or Anno 1404. The AoE "HD" releases were a quick buck for Microsoft and get boring again a few hours later (when you own also the original versions).
What the world needs are new RTS games inspired by AoE/EmpireEarth/C&C with a good singleplayer campaign and random maps with good offline KI that can play various game-modes. That's why 0 A.D. is so great!
That being said you should look again at AOE3, there is still a small online community that I hope will continue for quite awhile.
And Cities Skylines is the best city building simulation. It was a big surprise that a small team managed to create such a superior game. EA's SimCity 2013 with fake simulation was a failure.
Another great RTS, with a strong focus on fun gameplay and modding, is Megaglest https://megaglest.org/
I kept getting my ass kicked by catapults though...
[1] http://trac.wildfiregames.com/ticket/1756 [2] http://trac.wildfiregames.com/ticket/1942
Is the multiplayer turn length still really long? (500ms IIRC)
It's an RTS/space-sim hybrid. Each team has a commander that mostly stays in starbase and leads from top-down perspective. Boring jobs, like mining and construction are handled by AI, but all the other ships have real players flying them. I don't think I have played a game that emphasizes teamwork more.
One player per team can be the commander and gets a top-down RTS interface. The others have a first-person view and shoot or strike depending on faction.
By the way, it seems to me that open source games don't have visible milestones. So one cannot notice when there's a good moment to download and play bug free game. Do you have same impression?
Since I help develop the game, I'm rather biased, but I think that it's as stable or more so than most triple-A titles released today.
Tell us what your needing, coding and otherwise. Congrats on the great work so far also!
In terms of where we most need contributors, at the moment I'm not aware of anyone working on campaign storyboarding or UI mockups.
[1] http://trac.wildfiregames.com/wiki/GettingStartedProgrammers [2] http://wildfiregames.com/forum/
If you're a programmer, you can start here - http://trac.wildfiregames.com/wiki/GettingStartedProgrammers
> “0 A.D.” is a time period that never actually existed: In the usual calendar, one goes from 1 B.C. to 1 A.D. and skips zero. This reflects the historical fiction in the game