The Soap Opera Effect and how to make it go away
hometheaterreview.com
hometheaterreview.com
That said, there are two reasons I never watch movies with frame interpolation on: One is the old artistry argument, that the movie was shot and cut at 24 fps and anything else is a distortion of how it was intended to be seen, but the other is one I don't see much: Most interpolation algorithms are highly inconsistent.
I think I would be considerably less distracted by frame interpolation if it didn't tend to fail completely on fast motion. It's less noticeable in dialog-heavy films than in thrillers, for sure, but even a character gesticulating as they speak can trip up the most advanced 240hz interpolators, throwing a few immersion-breaking frames of judder into the otherwise silky-smooth movement.
I don't think this is really a solvable problem (outside of exotic computer vision systems, at least) – at 24 frames per second, there's often simply not enough visual information to go on. For now, only the unmatched power of your own visual cortex can fill in those gaps.
On the flip side, I quite enjoyed the aesthetic of The Hobbit in 48fps. Produced and mastered at that frame rate, it looked great.
I just got a new (to me) TV and realized it was interpolating. I'm not too bothered by the soap-opera effect in general. But the first football‡ game I watched on it made me turn it off in a hurry. The ball seemed to disappear when it was passed. The motion smoothing algorithm somehow ghosted it right out of the picture, so that it appeared to leave the QB's hands and magically teleport to the receiver.
‡ Gridiron Football
The name comes from the layout of the pitch, which looks nothing like a gridiron (which appears to be a type of portable grill). There's probably a joke in there somewhere.
https://en.wikipedia.org/wiki/Gridiron_football#/media/File:...
But (and correct me if I'm wrong) -- as I understand the article, the judder is an artefact of how 24fps is re-sampled to 60fps. The article didn't touch on it, but what does this look like in a cinema-presentation? The article seems to strive towards "60fps truth" (i.e. keep the judder), where "cinema truth" seems to be the relevant standard? Which display mode is more cinema-like?
- Purely due to habit, with people having learned to associate LFR with high quality content (film) and HFR with low quality content (video). In this case, the problem will go away as soon as people get used to HFR (or die off).
- Due to the increased realism exposing sets, costumes etc. as fake. LFR may help filmmakers by providing a distraction that masks all the little flaws. In this case, the problem will go away (but only for new movies) as soon as filmmakers learn how to make things look good enough for HFR.
- Due to some intrinsic quality of LFR that is key to the magic of cinema. In this case, the problem will never go away.
Of course, people are immediately going to seize on one of these answers based on their personal preferences, but in reality we have no concrete evidence for any of them.
In audio engineering, the Yamaha NS10 studio monitors (now discontinued) are famous for their faithful, naked reproduction of sound. As a result, more mixes sound terrible on NS10's than on other speakers. They expose the flaws. Which is why an engineer tests his mix on them. "If it sounds good on NS10's it'll sound good on anything."
It's also unrelated to the artifacts resulting from "motion interpolation". Again, it's purely related to frame-rate. High frame-rates look real, and therefore like soap-operas. 24fps content (e.g. most films) look "unrealistic" which is a good thing. In the same way a van Gogh painting looks "unrealistic". Impressionism is actually a valuable art form, and is actually appealing to the brain. It's not something that needs to be "engineered" away as Peter Jackson thought.
Only an engineer would look at a masterpiece of impressionistic painting, and think "Hmm, if only the painter used a finer brush we'd get more detail! Say this painting could really use some up-rez'ing."
24fps video is precisely "impressionistic". It's distinctly not what our brain perceives in the real world. It's what makes movies look slightly "other-worldly". And that's a GOOD THING. In fact it's one of the reasons it's been such a hugely successful art form for 100 years. Impressionism is a fantastic form of art, whether you're talking about broad brush strokes, or low frame-rate video.
Can we all stop (looking at you Peter Jackson [1], Ang Lee [2], and James Cameron [3]) wishing van Gogh used a finer brush?
[1] http://www.thehobbit.com/hfr3d/faq.html
[2] http://variety.com/2015/film/news/ang-lee-shooting-billy-lyn...
[3] http://www.hollywoodreporter.com/behind-screen/could-avatar-...
I'm not trying to compare contemporary digital art to pre-modern paintings, because there would be no point. But we can compare the quality of the canvas medium, the fidelity of the work. I am certain anyone who has spent any amount of time creating a digital college, set of high quality wallpapers, etc, has noticed that pre-digital artwork is often vastly lacking in terms of resolution. This contrast is difficult to notice in a museum, where artwork is displayed alongside its peers; it is obvious when comparing it to digital styles of art.
There is nothing wrong with wishing for more detail. You can have impressionistic artwork in 16k resolution, and enjoy it too.
Non-digital artwork has infinite resolution (well, down to the Planck length, I suppose). The texture of the painting surface and of the brushstroke is relevant in the creation of art. In fact, you are demonstrating exactly what the previous poster said: impressionism consciously chose to omit the finer details that other schools included as a stylistic decision, but that lower level of detail in the depiction does not imply a lower level of fidelity unless your only definition of fidelity is accurate depiction of an object.
Yes, there is still room for low frame rate movies and black and white pictures, but there are plenty of special effects that audiences are missing because studios aren't willing to invest in high-frame rate pictures. And the reason they are afraid to invest is because they've been stuck on low frame rates while computer and TV have actually advanced and now they think their backwardness as a hallmark.
Imagine if TV had converted to color decades before cinema and then people claiming that colors would break the "other-worldly" look of "expressionist" cinema.
The better my monitor the more distracting those things are - I never used to notice them on CRT's. But with new high resolutions screens film grain is very noticeable which is unpleasant - I don't see film grain when I look around, there is no reason I should see it in a movie.
http://www.nhs.uk/conditions/Floaters/Pages/Introduction.asp...
Also:
http://www.projectorcentral.com/judder_24p.htm
On another side, what I fully understand is that the older frame interpolation algorithms did very poor job for moving scenes, so people turned it off because of that, but it seems that the algorithms got noticeably better.
It's the same with the films. With our new algorithms, what was once flickering "action" suddenly becomes "some people doing something that is obviously in studio, and wow I can see how sloppy their make-up is too." Which is something that we can more easily see even in the movies actually fully produced with the modern equipment and from the start with the higher frame rate: we see them more like they looked like at the set where they were filmed (not counting the CGI that now tries as hard as possible to remove or modify that).
So it is somewhat the opposite of your pixel artist example: it's that the production then didn't have to care for the details we easily see now as they were unnoticeable because of the limitations of the presentation then.
An exception to that "we don't have to worry about the details" approach: Kubrick producing 2001: A Space Odyssey. Looks great on Blue Ray with as many frames as it's possible, as it was produced to look good in high resolution. And today it would be extremely hard to organize that projected "as it was produced to be shown" (Super Panavision 70, using 70 mm prints). Other examples welcome.
The soap opera look came from the video camera which operated similar way as video playback. Although the systems run 25 or 30fps they show each frame in two interlaced fields. This meant screen was updated 50 or 60 times per second, but showing either the odd or even lines of the frame at once.
Video was recorded in similar fashion so each field was captured with half a frame offset in time to give it effective frame rate of 50 or 60fps even though this meant actual frames would look funny on noninterlaced displays.
Film was transferred to video by taking both fields from one frame or with 3:2 pull down in 60hz countries. This made the effective frame rate closer to 24 fps like it was intended to be shown in cinemas.
[1] https://en.wikipedia.org/wiki/Interlaced_video
edit: added link
Like actually, you may get fewer allergies if you grow up playing in dirt.
(One funny thing about it is that it often really shows up CGI sequences, the comparative lack of noise apparently giving the interpolation more to work with than usual. The results can be either slightly comical or pleasingly eye-popping.)
I wonder when people will actually start to make films that have to be seen at high frame rate. And I wonder how long until I meet somebody who's grown up with motion interpolation and thinks things look funny without it.
I've noticed this with anime in particular. Even though none of it's hand drawn these days it isn't done like 3D CGI in movies. It is, for the most part, designed to look two dimensional. The motion smoothing makes it look like you're watching a 2D diorama or pop-up book where the different cells are sliding on top of each other. I kinda like it.
Is it possible that Televisions are just doing a very bad job at interpolating? I've been using the SmoothVideoProject for over a year now and I can't watch movies/series anymore without frame interpolation. It's just to hard to follow what happens in very fast action scenes or enjoy camera pans across a beautiful, nay, any setting in 24/30fps.
Of course native 48/60fps is a lot better, but having a good interpolation is a start.
I highly recommend checking out the SmoothVideoProject at https://www.svp-team.com/wiki/Main_Page
That said, plasmas do have great color, but they also have motion trail problems like CRTs and severe risk of burn in.
I realize that cost was an issue, but with digital production that's no longer the case. And yes, it's true that higher frame rate exposes flaws in sets and props, but that's no excuse to stick with low frame rate. The correct solution is to improve those sets/props. 60fps should be considered the bare minimum.