I find the way the game displays inventory (particularly guns) quite irritating to say the least. I want to see one ammo type at a time (since you need minimum one gun per ammo type) and then to see a comparison (damage, rate of fire, accuracy, and specials).
I hope some patches/mods for the inventory system come out soon.
Obviously though there's a balancing act at play. The flip side to not having these features is that some of the inventory management stuff is a bit inconvenient and boring and cumbersome. But people tolerate that to an extent if the rest of the experience is worthwhile.
Bethesda knows their games are bought for replayability and community mods so it seems that they make a lot of sacrifices no other gaming company would, knowing that the more annoying it is the faster some modder will totally replace it with far superior execution. To be fair though, no other company cranks out fantastic open world games that are as good as Bethesda's on such a regular basis. All of this pays off when a five year old game has graphics as good as a newly released one except with half a decade of damn near professional effort by thousands of modders.
The game looked meh on all maxed, but that isn't a dealbreaker for me (after all, I still sometimes run old Deux Ex 1, probably the best game ever in its genre). it was boring like hell, and the whole game screamed quantity-over quality. FYI - I played all previous TES games vigorously, starting properly with Daggerfall (didn't have good enough rig for Arena back in those days, but I played it too a bit). This was just nothing-special experience, and I uninstalled it after few hours of gaming.
2 weeks ago installed Witcher 3, and those games are uncomparable. 21st century meets 80's arcade gaming (heck, not even). Visual side is one aspect, but this game is simply better in every possible way.
Of course this would work more smoothly in practice if the modding tools were ready, and if UI extensions were easy to make and manage.
Am I the only person who collects lots of stuff early in a quest, runs out of room when I find better stuff, then drops a bunch of it in a locker/cigarette machine/corpse near the front door in the hopes that I'll stumble across it later (current return rate = 0)?
I think they tried to force you to learn how to use this system when you need a circuit board to build a sentry for your settlement and the closest one is in the red rocket in a phone. I just got mad and used the internet. It wasn't until about 20 hours into the game when I wanted to start building mods for the guns that I noticed it.
Mods give you complete access to accomplish anything with the game world or interface, even morph it into a completely different game.