1) Wii board is mass produced in greater volumes.
2) Selling any technology into medicine is a long slow costly process involving multiple stages of approval and testing. Not so for a consumer game.
No 2 isn't going to change any time soon.
1) Wii board is mass produced in greater volumes.
2) Selling any technology into medicine is a long slow costly process involving multiple stages of approval and testing. Not so for a consumer game.
No 2 isn't going to change any time soon.
The problem with #2 is that we could get a lot of things cheaper and faster to market with only slightly more risk for the consumer. But the regulators have no incentive to take on that extra bit of risk. Sick people on the other hand...
Imagine this: a row-machine that links into your Xbox/PS3/Wii and you can compete in tournaments in game and online, but have it completely usable without it being used as a gaming peripheral. It could be similarly attached to any 'sport' equipment.
I wonder if this would be enough to evade regulator oversight or not.
Exercise and 'medical' equipment go through rigorous testing, mostly to absolve the developer of liability.
I think however that this becomes more understandable in terms of pharmaceuticals, where there is clearly an element of danger associated with a lack of testing.