Show HN: Real-Time Collaborative Watercolor Painting Using Twitch
instapainting.com
instapainting.com
I'd want it to try and steer the commands towards actual creation, so I'd make a few commands for the printer like MAKE CIRCLE, MAKE SQUARE, MAKE LEFT LINE etc. and after each command, move the printer up one layer.
It could be done with the current Twitch stream in maybe 2-3 hours of dev work, thanks to Twitch using IRC for the chat backend.
Edit: s/coordinate system/absolute coordinate system/ s/but/however/
A lot of the "fun" and challenge from these TwitchPlaysPokemon / TwitchInstallsLinux type projects comes from using people's typing into Twitch chat as the only input.
Both of the projects I mentioned earlier would have been much easier with a custom UI outside of chat also but then it's not really a "TwitchDoesX" project.
if we consider Twitch Plays Pokemon, "beat the game" would be a very high level command, albeit a useless one. "travel to lavender town" is less high level and still encourages actual gameplay, but still kind of destroys the novelty.
Really though this is just asking for people to write interfaces and use twitch IRC chat as a terrible API. I'm forced to think that only when it's unpopular (but popular enough), anything resembling what a user intends will be created. At least in the end you're guaranteed to get art.
Also, I was at hackaday too!
Oh I would probably do something along the lines of adding simple shapes (Circle x/y & radius, ETC), auto re-inking of last color for long lines... and who knows what else. I ran out of time to work on it.
https://www.youtube.com/watch?v=5uveI-8BrZ4
I'm with a robotics company, and we've also periodically toyed with setting up "robot playpen" where you could log in, pay by the hour, and run your algorithms or whatever on actual hardware. The reality is, though, that for a lot of the interesting problems in robotics (perception, mapping, localization), a recorded dataset is more than enough, and for the rest (controls, guidance), a sufficiently high-fidelity simulation is better for development anyway.
By the time you've made all those software investments, you probably own hardware anyway, so the total market for an "AWS of robots" is probably not really all that large.
The more people involved in the creation of content, the more likely it is to have dicks somewhere in it.