I'm curious what you mean by this? Sudoku is mechanically solvable, but not all sudoku puzzles feel that way, to me.
Uh, I haven't actually done sudoku in a long time, so let me talk about kakuro (https://en.wikipedia.org/wiki/Kakuro) instead. I think the feelings I have about them are similar.
So yes, I expect it would be fairly easy to write a backtracking kakuro solver. But the way I solve kakuro is very little like naive backtracking. I do things like - this row can only have numbers two to six, and this column can only have numbers five-plus, so this square is either five or six. But the row can only have one of those numbers, which means this square is two to four, and of those, four is the only number that fits in this column.
And getting a computer to implement that sort of algorithm would be challenging. (http://www.sudokuhints.com/ seems to do something like it for sudoku, to let it give you a number and tell you how you could have found that number yourself. But trying a fiendish puzzle, it's not explaining itself very well.)
(Obviously, if you don't enjoy sudoku, that's fine. I'm not trying to convince you that you should. It just feels to me like the skills I use for sudoku, aren't ones that I could trivially teach to a computer.)