This is pretty cool! I wonder what specific use cases the author had in mind. I've been through the short video and the first three minutes of the long video, and haven't seen anything mentioned.
I've also used it for removal. For instance, some games have your character wearing backpacks and the like, which annoy me. So I delete them.
I'm curious to see what real artists will be able to do with it. I'm hoping I can get some better demos from them.
I think people who pay for games should be able to do all types of mods, but developers often think otherwise, or, maybe they just don't have time to build mod support into the game.
Also, the technical overview describes that the rendering calls are intercepted by matching the "vert/prim count"[2] which is an interesting approach.
[1] https://www.youtube.com/watch?v=HDAN63VyJSY
[2] https://github.com/jmquigs/ModelMod/tree/master/Docs/devguid...