Carl Sagan's idea for Contact video game (1983) [video]
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Eve is a murder/capitalism simulator and has almost no physics in the first place. (There's 3-dimensional positioning, but you can fly through planets and shoot through other ships as much as you like; also the entire world is static.)
No Man's Sky is 90% an art piece with some added murder simulation.
Elite: Dangerous, also a murder/capitalism simulator, only unlike Eve it's more about the immediate visceral.
Notably all three of those pretend space ships are, like WW2 planes, subject to air drag, have a terminal velocity and have no automation on-board whatsoever, and astronomic physics aren't even considered in the first place. These games are literally WW2 fan fics in "space". (Or really, ether, as old-timey people thought of what's between planets.)
If you're looking to teach physics and astronomics, Kerbal Space Project does that quite well, even though it also ignores relativity and speed of light considerations.
More importantly, none of these games are even remotely able to tackle the topic of civiliations and saving them, which won't be done with a gun, but with the word. The closest thing i can think of to that are the Mercenary games: https://en.wikipedia.org/wiki/Mercenary_(video_game)
Edit: Not saying that the three mentioned are bad games, just that they can't be taken seriously as space games.
KSP "only" has a sphere of influence model. That's why there aren't any Lagrange points anywhere in the solar system.
The game is often quite boring, but I joke with people that it makes an amazing space station docking simulator. I actually can't wait to try that with an Oculus.
[1]http://gaming.stackexchange.com/questions/224726/does-elite-...
Pioneer also exists as an open source Frontier remake, with the same sort of flight model and universe: http://pioneerspacesim.net/
Realistically a space battle would be, does the evader want to evade and has more thrust? => they evade, else, the attacker approaches and both get to shoot until one is dead. There would be no real combat other than weapon size and armour plating. I don't think there would be space dogfights as the onboard computers would just be able to track each other too accurately / apply optimal game theoretic evasions given the constraints. Boring ... might as well play spreadsheets.
See, point, shoot.
https://simple.wikipedia.org/wiki/Astronomy
Additionally Sagan was most certainly conflating it with astrophysics, as is commonly done, and evidenced by his mention of "stellar evolutionary events".
I don't know if it would make for good gameplay though.
However, I felt that using their astronomical names/numbers would be unrealistic--if these stars ever ended up being colonized, they would be given colloquial names, so I made up my own names for most of them.
The rest just invent whatever through the magic of procedural generation, which is cool but not coherent with using actual astronomical data.
Those games' established plots are apparently compelling enough, but would they drive learning if their current environments were swapped with something based on reality?
[1] http://www.seattletimes.com/entertainment/tv/whatrsquos-seth...
It uses random points for stars, but tracking "the nearest few thousand stars" from Earth would be pretty simple.
I actually want to make a scientifically educational game. I want to make a game that demonstrates the concepts of relativity with accurate space travel at near light speed.
https://github.com/blevinstein/SRAsteroids
To see what it looks like, you can check out this youtube video:
https://www.youtube.com/watch?v=_hSCz7tRl1s
I wrote an engine that modeled object positions as "timelines", where position varies with time, and demonstrated the basic relativistic effects (length contraction, time dilation, and frequency shifting). Unfortunately, I never really figured out how to turn these into actual game mechanics.
It has a number of situations and warfare considerations regarding that.
Edit: I wonder what kind of horrible people would downvote the parent post.
I'm sure the top poster didn't mean to sound that way but it just sounds arrogant.
Arrow keys to steer and Q/W to roll. Spacebar applies thrust.
I'm curious as to what "most violent video games" he might be referring to? Asteroids?
Why are you so disappointed?
I get that Sagan was trying to get the "numinous", but the tiniest bit of mathematical knowledge makes pi mundane, not mystical. If you want to make me mystical with mathematics, oh boy, talk to me about the Gauss Bonnet theorem, the classification of finite simple groups, or the moonshine conjecture. But pi is pedestrian.
Conversely, we also know that even with the amount of pi we have, we can already come up with any kind of pattern you could want to, by changing the base, by arranging the numbers in a different order, or by picking particular colours or whatever. In a sense, this is an application of Ramsey's theorem. We can find patterns in pi for the same reason that we can see patterns in clouds, or the Bible, or in constellations.
I still think it's cheap potheaded thinking that dilutes the whole "mystery" and "numinous" edge he was going for.
I remember Hadden having built a theme park/commune in a jungle somewhere which had polytheistic and maybe sacrificial elements.
The protagonist discovers that existence is neatly ordered, down to the digits of pi.
It's not proselytizing, but it looks at how humans react to higher powers, whether they're called aliens or faith or gods. It's a skeptic's inspection of the humanness of belief and faith.
And i am saying quite seriously: Until i read the post above i did not see anything religious in the movie. Whatsoever.
I do realize that this is highly likely to be due to being not an american and coming instead from a culture where religion is looked upon as at most a hobby, something a vanishingly small percentage of people spend time on and even less take seriously.
Thus: Interpreter matters. Whether Contact manages to touch on religion at all is highly dependant on the subjectivitiy of whoever watches the movie.
However, personally I still appreciate it for a different reason: it suggests that the human drive to seek a higher purpose or a deeper meaning can meaningfully apply to reaching for the stars, too. Put together with the rest of the story, I still enjoyed it despite the overtones.
http://boingboing.net/2013/02/20/constellation-games-debut-s...
You may also know Richardson's other writing, such as the O'Reilly books RESTful Web APIs and RESTful Web Services, or the Python HTML-processing library Beautiful Soup.
Comparatively, Constellation Games has more action and satire.
That said, 36 years later, it's still playable...
"Carl Sagan's Contact" sounds cool