React.js three renderer example
toxicfork.github.io
toxicfork.github.io
React drops to ~30fps for me on 1500 cubes, direct update stays at a solid 60fps. The delta increases as cube count increases.
Still wrapping my head around it.
The library includes a lot of custom React components to represent the scene.
Does react-native uses WebGL ? of course not , since WebGL is a browser API.
But you can start coding the same stuff for openGL on mobile.