Assembly is shutting down December 6, 2015
assembly.com
assembly.com
The ultra wealthy are desperate to find new ways to double their money through investments [1]. However, they are not desperate enough to start their own research labs, from which great advancements are made. Thus, I feel money could be more efficiently allocated for future sustainable scientific and technologic advancements if the government utilized increased tax revenue from 1%'ers to create more opportunities for such companies.
[1]: http://www.economist.com/news/briefing/21678215-world-enteri...
Edit: typo
https://archive.is/20150520215548/https://assembly.com/help/...
In case the above's contents are lost to the ravages of entropic bitrot, here's the first paragraph:
"How does Assembly work?
Assembly enables products--from software and hardware, to
online communities--to be built like open source projects.
Contributors earn a part of a product (in App Coins) when
they complete a bounty made by that product's core team."
Edit: FAQ also found in Wayback Machine: https://web.archive.org/web/20150319201513/https://assembly....To make a long story short, projects were pitched to an idea board, and were up or down-voted on by community members. Ideas that got traction were "green-lit", which basically meant that the Assembly company would provide resources for it like hosting, DNS, email services, git repositories, etc., etc.
Apps that were greenlit could create bounties for work that needed to be performed, and any member of the community could collect on those bounties. Need design work like logos and icons? A designer (or many designers) could grab the work and submit their entries. Each unit of work would be awarded a pre-determined amount, and those payments amounted to a blockchain allocation -- e.g., submitting a logo might be worth 100 points, while submitting the accepted logo might be worth 1,000 points. That 1,000 points equated to ownership. If there were 10,000 points awarded to date, your 1,000 points were worth 10% ownership.
If the product was developed, completed, marketed, etc., and turned a profit, Assembly would collect a rake to cover expenses, and all the profits were paid out based on allocation.
It was a good system, really, and resulted in some pretty neat projects. That said, I'm not surprised to see it being shuttered. A while back they pivoted most of their tools into being some kind of community changelog, and as a fairly active participant, I literally stopped using it after that, as I had no idea how to use it, saw no instructions, and all the chatrooms that had existed previously had been shuttered in favor of the changelog.
I assume, but have no inside knowledge, that between participation dropoff, and the other end -- that many projects were either never completed, never marketed, never got traction, or not really good, they were outlaying too much and getting too little success on the other end.
For a (probably) better description of what they were, this article is handy: http://tech.co/assembly-basically-group-projects-adults-2015...
It was a good system, really, and resulted in some
pretty neat projects. That said, I'm not surprised
to see it being shuttered. A while back they pivoted
most of their tools [...]
Their platform was very good. The pivot only happened quite recently, it seemed like a last ditch attempt to build a product that could generate interest rather than a mistake that caused the death of Assembly.My take is that Assembly (the original platform) failed because for a project (being developed on the platform) to succeed it needs passionate people heavily invested in a vision for the project: the majority of projects created on Assembly didn't have this, they had people who thought "this is cool" and were willing to contribute an hour or 2, but they lacked passionate leaders. 100 people who think "this is cool" aren't worth 1 that thinks "this is the future, I'm putting everything I have into this". Most projects on Assembly effectively limped from contributor to contributor.
Buckets was a good example of a project being built on Assembly that had the chance to succeed because there was a lead developer who was driving it forward, he was very passionate, had a vision and invested a lot of his time into it, and others were providing value even if they just dedicated an hour or so.
Assembly (the company) probably would have had a better chance of succeeding if they had built the platform and then had their employees focused on leading projects, being the passionate leaders projects need and giving the community a few years to grow to the point where it was self sustaining. Firesize is a good example of what was possible, but unfortunately that was only one of a few projects that had passionate people involved.
I really liked Assembly and it's a shame it didn't work out. I think the idea has a chance one day but it needs time to grow organically, I don't think it can work as a VC backed company that is expected to grow however many percent month on month...
I think that is the key. The open source process just works on a much slower time frame then what is required of what was pretty much a VC business model.
>"...if they had built the platform and then had their employees focused on leading projects, being the passionate leaders projects need and giving the community"
I do think a platform like this could work, they would have to incorporate what is essentially a match making service between founders and the existing open source projects. Once a project finds a critical mass of clarity, it gets infused with purpose and direction by a founder.
My take is that loosely assembled teams never really perform well unless there is social connection and a clear, fully shared vision with the team.
From reading the Crunchbase profile it's somewhat hard to see how they would have achieved those goals. I would say their chances would have been a lot better if they were piggy-backing off an existing community rather than building the community and platform simultaneously. Maybe based on their experience somebody else will be able to pull it off. It's a reasonable idea. You can't fault them for trying.
[1] https://www.crunchbase.com/organization/assembly#/entity
However, would like to thank them for their efforts.
I'm not saying it's a 1:1 correlation, of course. But in a market where your competitors are extremely successful, it proves that it's possible you can be successful as well. That's not always the case in every market since many markets out there just won't be viable for a successful company.
That startup playbook that just came out, and countless other sources, anecdotes, etc all say the same thing : work with people you know, that you know well. Friends, former colleagues, etc.
It is quite a barrier to meet someone and jump on a project with them as a co-founder. Especially as a side project where the commitment level is low. I think you should think seriously on that.
Then again, there's a lot of businesses that were successful because they found the magic sauce that all of their predecessors were unable to find. If you think you've found it, then definitely go for it! If you think your concept is pretty much a rehash of Assembly, then I would probably start thinking seriously about how you are going to succeed where they failed.
On the other side, I'm about to release an open-source project. Obviously, I hope to get people really excited about it. I want people to contribute and I want to spread the word about my project.
I guess I WANT something like Kicklet to work, but what I'm missing is you showing me that it does.
Dare I say, I think the login wall is a barrier. I can't see what other projects are on Kicklet so I have no idea how active your community is.
What if, rather than having to sign-in, you listed a bunch of projects. Let me know about them, help me get interested in them. Then, maybe for commits that I make for projects, the project owner gives me a rating. I earn points. As I gain points, it is a signal to the community of the value and quality of my work. Maybe some people want to do code-reviews, let them get points. Lets help us all become better developers.
Maybe this is what happens now, but I have no idea because I can't see it.
I have no idea what the business model would be. But at the current state, I can't see that you're adding a large enough value, and I think that is the statement that comes out of Assembly. They didn't quite nail the product/business model equation.
Failure CAN be reliable indicators of a bad market, but that doesn't mean successful companies can't exist in that market. I'm thinking about not that long ago when everybody and their dog were creating playlist sharing sites. I worked in the music industry and that time, and saw copy-cat after copy-cat with minor tweaks and you knew they were all going to fail. Even when Spotify came out, it was kinda like, are these guys really thinking they can sort out this whole music industry mess. But, they did. So, I think failure in a market can be a sign that someday, somebody will figure this out. Maybe we'll be saying that about Kicklet, but you've got some work to do.
It may not sould like it, I'm cheering for you.
If you have something that isn't really interesting for hundreds of people, you will struggle to get a handful of working bees. Even less people who will pay anyone to do the work.
I simply can't imagine that there is any real money in "that business" :\
There was also dndy.co. Though I still believe the idea is great, the problem is in the implementation.
Such a waste.
They were processing thousands of dollars of payments for projects that people had started - who would administer that side of things?
This is some unicorn that just imploded.
I've always wanted to go to Assembly and was super worried for a second.
Assembly's platform is now open source, as are all the products the community built. The blog post you linked highlights a certain ethos we had as a team, and the way Assembly was shut down is right in line with that ethos.