Chaos Tomb: Visualizing Gameplay with D3 and SQL
moria.us
moria.us
Exploring the game to collect weapons and other resources is explicitly the goal of the game, it's in the game's description, you're graded on it at the end of the game, and there's literally nothing else to do. There's only one "secret" in the entire game, and I wasn't expecting anybody to find it.
And, screw "building reputation". I'm not doing this to get rich or famous. If the game is compelling, people will explore it. This is a game jam game anyway—roughly 50 man-hours of development, barely a prototype. Making prototypes lets me collect analytics and get gameplay feedback, which is the best way out there for developing applied game design skills. But, to be honest, I only do it because the community is so awesome.