Misused mobile UX patterns
medium.com
medium.com
1. It only appears like everyone opposes Hamburger menus, but it's really just an obstacle for publishers (blogs, magazines, deals) who are entirely dependent on discovery to drive engagement. Apps with naturally motivated engagement (music players, deep social, stores) do better with the menu.
2. I agree icons should be clear. The best way to design an icon is to search Google images and look for a common icon, pattern, or symbol. This greatly reduces the need to label the icon.
3. Only use gestures that are standardized. Follow the example of major apps by Apple, Google, & Facebook to determine which gestures are most commonly used per platform (iOS, Android). Don't deviate from those patterns unless your app's entire position is to be a gesture-based app.
4. Onboarding should be optional (skip button), informative, and rediscoverable somewhere in the app. Coach marks are only essential for complex screens. Don't show more that one or two highlights else people will ignore everything. Include an obvious "OK" or "Got it!" button.
5. Agree - don't show users an empty screen! That being said, apps have unique needs. Google's collections app expects lots of engagement so it shows the user how to use the app. Lootsy needs users to start selling ASAP so it's motivation is reduce steps towards populating listings.
http://codewithchris.wpengine.netdna-cdn.com/img/xcode_5_wor...
Although it is now looking like this: http://i.imgur.com/gA8AwmG.png
I've only had to use XCode a few times, and I felt lost and scared, but surely I also felt like that on my first times with VS.
Common UI interactions on mobile devices are beginning to make me feel old.
The original idea of Google's Fragments framework was to produce something closer to desktop interfaces on tablets. But interfaces that could also "collapse" to fit the "card stack" thinking of earlier Android.
Meaning that what we now know as the hamburger menu was meant to show up as a sidebar in tablet layout, and as a first layer in phone layout.
Similarly, Fragments gave us the actionbar where earlier there was a dedicated menu button. The icon was for when the number of bar entries didn't fit the available screen space.
Again the thinking seemed to be that the bar would revert back to being the menu on phones.