Why designers can’t stop reinventing the subway map
washingtonpost.com
washingtonpost.com
They wrote a fascinating article about how they designed the map[2] and how they came to many of their design decisions. It's a great look on how much attention to detail goes into a design like this. And it's just cool to see all the different approaches they tried.
The second version of their map, and its accompanying explanation, are also worth a look[3].
[1]: http://www.artlebedev.com/everything/metro/map/
[2]: http://www.artlebedev.com/everything/metro/map/process/
EDIT: Fixed topological mistake.
No, you don't - you'd need artists, not designers.
Learning to identify and distinguish between the two will allow you to avoid the wrong (but common) generalization you just wrote.
> If I need beautiful or creative content for my art gallery, graphic designers are invited.
You're confusing design with art or decoration.
It doesn't make sense, at all, to say that designers should be kept away if you don't even have a correct working definition of design. I'd suggest you do a little bit of research before establishing such a position. You wouldn't dismiss, e.g., an economical model without at least some knowledge about it, right?
http://i11www.iti.uni-karlsruhe.de/extra/publications/nw-dlh...
I respect what designers do but the NYC MTA, at least, has way, way bigger problems than the way its system is visualized.
It'd be a pretty boring world if every problem was approached like this.