I'd like to see a move toward OCaml, with regards to that. All the (albeit amateur) game developers I know cling to their C or C++ because of performance concerns.
I tend to think these performance concerns are overstated. However, if they will insist on believing these myths, then OCaml might be the right way to go. Its, generally, just as fast as C++. Often faster. And it has some great libraries for graphics.
Is anyone here working with OCaml?