Protopiper: Physically Sketching Room-Sized Objects at Actual Scale
hpi.de
hpi.de
I believe 3D sketching and CAD will be the first popular non-game application of virtual reality. 3D CAD with 2D I/O (mouse and flat monitor) has always been a little too difficult for the masses. Virtual reality with natively 3D input and output makes 3D CAD an order of magnitude easier and more fun. It could give a real boost to the 3D printing market too, as once the masses start doing CAD they're definitely going to want to print their creations.
I don't think so. Watching movies and shows, taking tours and shopping will be probably be the most popular non-game uses. After that will be something like Skype in VR. Then educational uses.
Using CAD or any other creative endeavour will always be in the minority. Sadly, most people are raised to be consumers, not creators.
Michael Deering (at the time chief engineer of Sun) had a similar feeling in the mid-'90s, and built an interesting demo called HoloSketch: http://michaelfrankdeering.com/blog/projects/graphics_softwa...
Paper: http://cumincad.architexturez.net/system/files/pdf/a91e.cont...
The key idea is to start with something with no structural integrity, the tape as a sheet and give it a good strength to weight ratio by folding it into tube.
This reminds me of a talk by Brett Victor [1] "The Humane Representation of Thought".
Brett thinks we are limiting ourselfs by expressing our thoughts in a mostly 2D scaled down domain.
This protopiper is a great example of what we will see in the future.
What's are the foreseeable applications of this?
If there were a smartphone app that took dimensions and then supplied assembly instructions it would be golden.