9/11 with oculus rift
08h46.com
08h46.com
This probably happens every generation of new narrative mediums.
Can a videogame portray a tragic event in a tasteful way, or must it always end up as a trivialization of it? Can a movie portray a tragic event in a tasteful way, or must it always end up as an exploitative popcorn flick? Can a novel portray a tragic event in a tasteful way, or must it always end up as a cheap pulpy page-turner?
just sounds so hypocritical and old fashioned to consider this tasteless or immoral. you're all starting to sound like your parents.
Specifically, it engenders empathy and reflection of a much higher degree.
Back before world war 1, many young soldiers went to the front with an eagerness and starry-eyed-ness born from insufficient knowledge about how war really looked like. In this day and age only the most uneducated, or most strong-willed would happily go into battle, because we have plenty of media informing us of the reality of it.
Yes, this kind of thing may creep you out and make you feel really uncomfortable, but that is exactly the point.
If you don't have an Oculus, just watch the thing on youtube: https://www.youtube.com/watch?v=H2-yQfiyzSo Try and see what observations you pick up on that you never even thought about while reading it.
In any case interesting and (to me) a little creepy at the same time. I'm sure (at least for me) with time the creepiness will wear off. Definitely an interesting take on this tech.
Up next, drown aboard the Kursk.
Of course, this sort of thing is bound to happen as television has already led the way into a decent into utter tastelessness.
The team linked to their LinkedIn profiles and you can see that they roughly seem to have gone to universities in around 2010. Assuming they were 18 when they did that it means they were 9 years old when 9/11 happen IRL. It's probably just another historical event to them.