Sharing 3D models via the browser
sharemy3d.com
sharemy3d.com
The major difference is that you have to use the desktop app to upload, but that app allows you to do a lot more, you can build interactions, do animations, day/night cycles, custom shaders, it does physics, audio, etc...
It's been used (desktop app & publish part) for a long time in production (5+ years) by me and various companies (including Alibaba which acquired my previous company) so its decently robust.
It does lack in term of documentation/tutorials and on boarding in general, but if you're interested feel free to join the slack channel, I'm happy to help getting you started.
Oh and you can also export to desktop, android, iOS, etc... and there's an alpha build for OSX (ask on Slack if you're interested).
Before leaving my last job, I had to do a similar tool for outsourcing, but nothing of the level of Bullet, or to what you've achieved. Mine was written in Qt5 and was desktop application, so they had to had certain machine to run it. Also exchange was done through some secure ftp.
But got couple of ideas from artists, technical people too while working on it (then left the company):
- Wireframe is required. This way an artist can spot T-junctions, irregularly shaped model, too much density, too less (other things I don't get, but they do)
- LOD (Level of detail). This usually comes at different stages - e.g. initially your outsource would do the highest (or lowest LOD), and then progress. But you need to be able to see them.
- Annotations/Comments - ways to select, leave comments feedback what you like, or what the outsourcing artist may ask. Ability to share reference images would be good too.
- Different lighting models - day/night/etc.
For a really awesome 3D diffing check - http://3drepo.org/
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Sounds like it is, but also sounds like kind of a sketchy deal for someone who makes their living creating 3D models -- granting a random company who's only hosting your file permissions to use/perform/etc.