Microsoft Surface Pro 4 Review
anandtech.com
anandtech.com
Unfortunately the power supply died one week out of warranty. There was a long back and forth with support after one person said they could replace it free of charge since there were symptoms within the warranty period, and another said that person had made a mistake and that I'd need to buy a replacement. Not a good experience and device was out of commission for a long while waiting for their responses. I bought a third party power supply, which I don't really trust, but clearly the 100 USD Microsoft replacement power supply is not reliable either and is twice the price.
Now the power button is becoming unreliable and if it goes I'll be unable to use the device at all as there's no other way to turn it on, and it does reset itself from time to time still. I don't want to move it too much in case it turns off and I can't get it back on again.
I still really like the form factor, but what a review like this doesn't capture is the long-term reliability and service quality that comes with the device, and that's what's most likely to put me off buying another Surface Pro / Surface Book.
How come? MacBooks were the first laptops in becaming fix unfriendly and every vendor is actually following that lead.
The Surface is just as hard to repair, but without the official service options and fewer parts on eBay.
When I type in "Surface Pro battery replacement" I get a link to an iFixit page that informs me I have to undo the adhesive on the screen with a blow dryer to get at anything inside. Even an iPad is easier to open!
Assuming your problem isn't already solved, then Apple products are no easier than rival brands aside from being better built in the first place, having standardized parts, a simple range of models, and an active third party market.
I'm sure Microsoft has different levels of support, but I suspect everyone you're talking to is referring to Apple's standard warranty coverage. I'd rather have an Apple product with standard coverage than anyone else's product with "gold" or "platinum" or whatever they call it support. (From my experience of high-end corporate support the only benefit I found was that when I told the support person "assume I tried all that crap" (rebooting, reinstalling Windows, rebooting anything else on the network, etc.) he actually went off script and got to the useful stuff.
They weren't able to remove and replace the tip itself, so a few minutes later the CSR went to the back and brought me a new pen, and mentioned that it wouldn't appear as warranty service so I would be free to replace it down the road if necessary through "normal" repair channels.
This was without any additional warranty coverage. I can't speak for other Microsoft products, but they seem to go out of their way to support the Surface to provide a similar, if not superior, repair/replacement experience as Apple (I previously owned a MBP and had its screen repaired for free as well at an Apple Store).
Someone did a review of the Nexus 7 1 year after they bought it: http://androidandme.com/2013/06/opinions/one-year-later-the-...
Warning: there is an auto-play video on that page.
This sort of thing is problematic with such short release cycles of products, but maybe something like, initial review, then small updates 1month in, 3 months in, 6 months in, might be useful for non-early adopter consumers.
A few weeks later the MS store exchanged it for a brand new one without hesitation. Subsequently I've had other problems with the SP2: the Type Cover failed, the power supply connector came apart, each time the broken item was replaced with little hassle.
That's not to say the SP2 has been trouble-free. Numerous software/firmware issues were evident but most were resolved in the first 10 months it was on the market, coincidentally about the time the SP3 was being introduced.
The SP4 seems like it offers substantial improvements, though it is costly. I'm inclined to wait a while before seriously considering purchase, give it some time to get the bugs worked out, and who knows, the price may come down a bit next year.
Where would Microsoft be today if they had given up on their OEMs 5 years sooner, and gone head to head with Apple on hardware?
I'm not sure that Microsoft could have stopped that, even if they rolled out a "high end" Surface like device 5 years prior.
It believe it's the lack of a low end product that makes Apple, and now Microsoft attractive to premium buyers.
That's what strengthened the Windows brand in the first place - availability, unbiquity, and the sense of it being the "default" ("nobody ever got fired for buying Microsoft").
Over time, the lack of control over the quality resulted in variation, and Apple was eventually able to capitalize on that by selling themselves as consistent experience, but that's only within the last decade. The OEM situation with Windows has been the case literally since before Windows (it existed during the DOS era as well).
It's good that Microsoft is finally responding to this pressure and providing a default, consistent experience (analogous to the Nexus experience on Android). But I wouldn't say that it's what did damage to the Windows brand, because without it, there wouldn't be a powerful Windows/Microsoft brand in the first place.
And they continued to believe that even when Apple demonstrated conclusively that people would go out of their way to buy Apple hardware, rip off the Mac OS that they'd paid for, and install Linux/Windows on it.
Why is it obvious to Microsoft that the Surface Pro, or the SurfaceBook, is a valid addition to the PC hardware marketplace, but it wasn't obvious to any of the many competing OEMs?
Does Microsoft consider it a loss-leader reference design?
If it's been profitable, why hasn't anyone else in the PC space copied it?
You answered your own question. The OEM's "ruthlessly cut the cost of production" too far and thereby damaged the PC brand.
This "ruthlessly" cutting of costs would have been survivable, however with Apple attacking from the flank with the iOS/app model, the PC makers were/are now in an even deeper hole.
Yes, low cost hardware drove Windows/PC adoption in the 80-90's. This was key to Windows success.
However, throughout the 00's the continued downward pressure on pricing by OEMs, Microsoft's questionable decisions, and the cheapening of the PC brands, caused consumers to be seek a premium alternative.
I believe it also makes sense to separate the consumer vs enterprise markets. Buying Microsoft at home is not the same decision process as buying Microsoft at work.
http://www.engadget.com/2006/09/14/microsoft-launches-the-zu...
So clearly Ballmer had this in the cards for a long time. The various iterations of Zune, even though commercially unsuccessful, laid the groundwork for both the "Metro" UI language and Microsoft's in-house hardware design.
Maybe Zune was a necessary "weaning period" in reducing Microsoft's OEM dependency.
At the time, this was almost half what I would have paid pre-iPhone. Before the iPhone, I would have had to get a normal contract, plus a data add-on. Monthly cost was close to $80AUD.
Didn't a similar bundling of services at relatively lower costs happen in the US?
Still more expensive than call and text only, but still not that expensive.
There was that one guy, who got the tattoo...
Just getting Music on the Zune using the desktop software was an exercise in pain.
I think this is key. Microsoft has been selling keyboards and mice for a long time with probably a small team, but organizationally the Zune (and Xbox 360) efforts allowed them to staff up and work out a lot of the logistics.
I typically skip a generation to upgrade machines, but the Pro 4 (based on this review) solves all the small quips I had with mine. Its looking like I am going to upgrade to the Surface Pro with Iris graphics. Still on the fence about the Book, I don't really need the laptopness.
On my desk I have it hooked up to 2 monitors (resulting in 3 screens) and it just works really well. Quiet and fast.
That's pretty much why I'm buying a Surface Book as soon as I can.
My experience, observing friends and strangers, is that they wanted an iPad to replace their laptop. Almost everyone I know with an iPad either 1) doesn't use it or 2) uses it as a laptop.
The thing is that the iPad was an awful laptop for a long time (lack of multitasking being the main issue). In my opinion, tablets are a very small niche, and most people want to upgrade them into cheap, light laptops by buying an external keyboard.
With the Surface, Microsoft was simply giving people what they were already looking for.
It's my terminal workflow that I can only use on a Mac/Linux. Zsh, Vim, Tmux, LateX, Python and mostly a package manager (Apt on Linux, Homebrew on the Mac). Most of which I can just configure in a new system pulling the config files from my Github repository in less than 15 minutes after a fresh install.
That's what's mainly holding me from going back to windows (and the Application update process which is still awful as I can see from my VMware installation of Windows 10... seriously, updating the various components of Visual Studio in a semi manual way is just ridiculous), is there any good alternative for the Shell in windows that doesn't involve considerable tinking?
babun is a Cygwin distribution that's actually configured nicely out of the box with oh-my-zsh, etc. It comes with a very pretty terminal, a package manager, and more. That said, it's still Cygwin, which means I try to avoid doing complex, heavy-duty development in it.
For that, I just spin up a Vagrant VM. It's insanely easy.
At least in OSX it's not possible to directly access the GPU trough a VM (in Vagrant or any other way), while in Linux it's possible with KVM.
How does it work on Windows?
There's also Cygwin (and Babun is meant to be a nice configuration of this), but Cygwin tends to create an environment that is a bit more isolated from the rest of the system, while MSYS2 focuses more on working within the native environment.
As an ultrabook user currently, I'm targeting the Surface Book outright for my next machine. It simply has all the features I need (and a little more in the real graphics card) and even has engineered benefits for things I don't want now but will probably want when music software catches up (good touch input). I saw a lot of complaints following Apple showing off their "one plug to control them all" design because of how hardware interfaces and musicians/DJs/performers love redundancy and back-up plans, so I'll be interested to see if they start taking market share away from Apple...it'll be slow, if it happens, but I'm interested!
Unfortunately I can't speak to Windows phones or tablets, because I'll admit that I've used iOS for that. There's simply too many good, well, excellent audio programs in that sector to try otherwise. My main ones are Propellerhead Figure, GarageBand, a few synths in production, and djay2 for fun playing tunes and mixing.
The issue that Windows can address with the tablets (not sure about phones) is the ability to plug in a USB soundcard. This is an extremely helpful ability that iOS really doesn't support (again, the native CoreAudio deserves recognition as very good). I got a very small M-Audio (now owned by Avid) soundcard that runs ASIO drivers, has a mic in and phones out (both stereo), and I even got an Asus Netbook with 2GB of RAM to run Ableton Live 8 well enough to create loop-based tracks on the go! For live performance, people simply love the MacBook Pro platform because of stability, and I can understand. The more that Microsoft does though, the more attention that will be granted from software developers to try and capitalize on the potential market. If MS continues to keep their hardware/software combination friendly to more tech savvy type musicians, e.g. plugging in a soundcard and running desktop type software on portable hardware, then I think they'll be able to take some market share.
I do have access to a Surface Pro 3, but because I'm happy and still working on my Lenovo ultrabook with Win10 (keeping my prior Win7 one as a 'desktop'), I'm not really anxious to go messing with that. But, for DJ type folks who use 'controllers' like the stuff made by Pioneer, a Surface Pro plus a controller with built-in audio is a compelling offering. Not cheap, but not a toy either!
http://www.anandtech.com/show/9732/the-microsoft-surface-boo...
tl;dr:
> The Surface Book is a very interesting take on the Ultrabook by Microsoft. I’ll need some more time with it to get a full review completed, but initial impressions are that it’s a solid device with a great display, a good keyboard, and a generous trackpad. The overall device is not as thin or light as some other Ultrabooks, but generally those don’t pack in 70 Wh of battery and a real GPU. Stay tuned for a full review soon.
https://www.reddit.com/r/Surface/comments/3pmrt1/surface_boo...
Hardware is pretty similar to SP3, which is on its way to run smoothly under Linux. Quite soon everything will work with a stock kernel, plus Marvell drivers for wireless and the camera ones.
With a bit of ingenuity, I guess it'd be easy to come up with a nice tiling window manager setup.
"The first Surface Pro was a sizable 2.0 lb monster tablet which packed Ultrabook class components into a chassis that was over 0.5-inches thick. It was powerful, but heavy and the 16:9 form factor was not ideal for a tablet."
I think the extra size and weight is totally understandable given that it's a full-blown PC, but Microsoft's marketing message is that this is something that will replace both your laptop and your tablet with no compromises. They've used that phrase a lot (no compromises), but to a heavy tablet user the extra size and weight in tablet mode would've seemed like a huge compromise. 1/4 lb isn't much of anything in absolute terms, but in relative terms for that product category the hyperbole is probably warranted.
A laptop's weight is only relevant when you're transporting it, otherwise it sits on some solid surface and how much it weighs is fairly inconsequential.
A tablet's weight is felt in most use cases during regular use. A lot of people hold tablets in their hands while they're using them rather than set them on some solid surface with a stand - this makes them a fair bit more weight-sensitive than laptops.
Same reason why the 16:9 form factor is fair criticism - it makes the tablet really awkwardly balanced when used in portrait mode, something that isn't an issue with laptops which can only be used in one orientation.
These devices have thinner-than-ever glass (and in case of sb, an air gap) and i am concerned that carrying them in a backpack can get them destroyed by other books/whatever. Would be great to find out otherwise :)
> "I placed the Surface Book on my carpeted floor (office-style, so a pretty low-pile carpet). Then I held onto my desk and chair. I lifted both feet off the ground and gingerly lowered them onto the clipboard side of the Surface Book -- my heels and the majority of my weight were rested on the hinge. I did not move my feet or jump and down, but the device survived my full body weight (roughly 150 pounds) resting on top of it. In short, I do not see a fundamental flaw in Microsoft’s unique hinge design."
I carry a thin plastic laptop in my backpack for years and have never had a problem with books crushing it.
Just know that you have an expensive piece of equipment in your bag and don't toss it around.
I feel that once a device gets past the point where the lack of vertical resolution limits productivity, the marginal utility offered by even more vertical resolution becomes rather insignificant, to the point where I'd probably benefit more from having more horizontal resolution for things like snapping windows side-by-side and not having black bars on 16:9 video.
That said, with the surface/surfacebook, we're talking about small 12-13 inch screens anyway, not enough physical real estate for that kind of work. You'll likely connect to a larger external screen if you're looking for a splitscreen workspace.
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So while some people probably prefer a 1:1 split, I usually end up with a 2:1 or maybe even closer to 3:1.Myself, I find that 16:9 is preferable only for monitors 32 inches and larger. Below that size I'd like to have more vertical space.
Whether or not 7.9" of vertical physical space is enough to make use of the native resolution without scaling is an entirely different matter. I haven't tried it yet so I can't be sure myself.
You need a 12.2" 16:9 to display a magazine page at the same actual size as a 10" 4:3
3:2 is a compromise play, fitting video pretty well and requiring only a 10.8" screen to match the 10" 4:3 on print media.
That's setting completely aside questions of what aspect is simply most natural for a tablet- how comfortable it is to hold, how well it functions in both landscape and portrait, etc
This can make the content harder to read, as you're not viewing it at the actual size it was designed for. The alternative is to read it in landscape mode "Fit to horizontal width", but with visual clarity, the trade-off is having to scroll to read the whole page, which is annoying, and reminiscent of scrolling through a web page.
Although to me, the ideal solution would be auto-cropping (or auto-zooming) the margins. The actual content is often only, say, 9" by 6.5". The tablet bezel serves as a margin for us, we don't need double margins.
I read a lot of digital comics (thank you, Marvel Unlimited), and my Surface Pro 3 is the best device for reading comics I've ever used. The 12" screen is the same exact size and aspect ratio as a physical comic book.
(For laptops and desktops, I prefer 4:3 as long as I have at least 1280 pixels of horizontal resolution.)
- Devices meant to be used in one hand should have aspect ratios that minimize width in portrait mode for ergonomic reasons.
- Laptops become very unwieldy past a certain width. From personal experience, a 14" 4:3 laptop is as wide as I'd ever want to deal with. 12" and below can be 3:2, though.
- Tablets should shoot for something in between, in part because they're used for media that varies wildly from 4:3 magazines to 16:9 movies to everything in between. I'm slightly biased here because I love reading comic books on tablets, those are naturally 3:2, and from personal experience my Surface Pro 3 is perfect for that purpose. 16:10 is a nice compromise for tablets that are small enough that holding it in one hand is still feasible (I speak from personal experience with a 2012 Nexus 7).
- Desktop monitors should maximize space in all directions. Square would be ideal, but I don't think anyone has ever made square monitors in significant volumes, so I just say 4:3 instead.
Actually, I have to admit that I'd probably prefer a square screen for desktops, but I don't think square monitors have ever been made in significant numbers.
There are edge cases where the difference between adequate and inadequate performance will come down to the CPU or graphics card. In those cases, the difference between a Surface and a different class of device will be more important.
- has a stylus
- has a detachable keyboard
Kind of bummed that Microsoft didn't go with the USB Type-C on these.
- You take handwritten notes or draw diagrams. - You're an artist who would prefer to draw on the screen rather than on an external tablet. - You want a 'consumption' device rather than a 'workstation'.
I would have never believed I would be saying to avoid a MS product of you want to get traditional work done but it's true in this case. Typing on it is not a good experience -- the keyboard is small, cheap, and missing many valuable keys, the touch screen is great but the mouse is atrocious.
Although they're trying to target artists, until the 'mobile' version of CS6 is ready is might be a pass. Pretty much any CS6 application will being the tablet to its knees and nearly burnt my lap.
The software selection is abysmal which sounds silly since just about everything is developed for Windows, but pretty much no one of consequence (except for MS themselves) is developing touch or pen friendly apps so you're left with muddling around with regular desktop apps which were designed with mouse/keyboard input in mind. It's not bad, but it's a little frustrating and not the best experience.
This is a general comment on Win 10 but the UI now has absolutely no consistency. This has pretty much been true for all iterations after XP but it's much more noticeable and jarring now. It's like they got half way through developing Win 10 but then gave up because the deadline was coming. I don't blame them for rushing after the failure that was Win 8 but it shows. Apple might put form over function but as least they care about it.
You might not really care because your IT department will be imaging it anyway but holy crap did MS choose the most user-hostile defaults. I really shouldn't have to comb through every setting and group policy disabling all their tracking and other assorted bullshit.
The new Office is nice but it has the same problems the Adobe suite. Unless you're using the mobile versions you'll just watch your battery life drain away -- Desktop OneNote is by far the worst offender and is almost unusable because of it.
I don't mean to be contrarian, but for all the years Microsoft took heat on HN for sucking, I think they deserve some real credit for developing a product that, at least for me, works really, really well.
Cortana works better than Spotlight on OS X, and it doesn't cover up the middle of the screen to boot. I can actually do arithmetic with it without covering up the article with the numbers in it.
The Windows 10 virtual desktops are basically a copy of Mission Control, except a bit nicer. Windows doesn't hide your desktop thumbnails by default the way that El Capitan perplexingly does.
The window snapping feature in Windows 10 is vastly better than anything built into OS X by default. The split fullscreen view in El Capitan is a joke and extraordinarily clunky compared to just being able to snap windows to any half or quarter of the screen in Windows 10.
That's not what I find with my i7 sp3. Instead I find that it struggles to cool itself when the CPU is running at max for a period of time. Worse when I was living in Singapore I would have to have the AC on if I didn't want it to throttle itself as the ambient temp was 30°C.
Biggest weakness of the SP3 keyboard is the lack of gaps. It's a little flimsy but that's not a huge deal. SP4 looks like it fixes both of those things and finally has a solid trackpad.
Either way once you get used to the keyboard, Office applications are still far better on windows than Mac. Even with the new Mac Office. If I were an Excel heavy user, it's Surface without a question.
Comparing El Capitan to Windows 10, I wouldn't say OSX better anymore. Windows 10 certainly looks far better, no competition. Similarly spec'd, my Macbook air feels a lot slower although I do still prefer browsing on it. For productivity, I much prefer the way MS snaps windows to each side and find it far superior to OSX's new split view. Now that Windows has their own 'mission control', the feature gap has closed significantly.
Touchscreen for browsing is pretty nice too.
I can't take Windows seriously as a primary computing platform with that in mind - it was the foot over the creepy line IMO.
I've never heard anybody think of it as a "consumption" device. It's the most useful/productive piece of tech I've ever bought.
>The software selection is abysmal
>It's not bad
Bizarre
That reminds me; one of the main reasons I'm still running 8.1 pro on my "gaming" partion that I occasionally dual-boot into for gaming (and now, sadly, playing with Rift DK2, as Oculus have given up Linux support indefinitely).
I know I'll have to bite the bullet at some point, and as a note-to-self that might be of interest, some frantic searching if someone hadn't published some PowerShell scripts to turn off the madness, turned up this:
https://github.com/W4RH4WK/Debloat-Windows-10
I haven't looked at it, but it certainly seems more sane than clicking through lots of gooeye just to take back one's OS.
Yet when I think about this amazingly cool device , as a developer, I feel no inspiration. I don't see what I'm going to develop for this thing that will be different from what I'll be developing for a bog-standard, 400-dollar Dell Inspiron. Okay I might stick a bit of touch in there but I won't be making it touch-first. Microsoft acknowledges as much with this amazing keyboard.
The pen is actually cool, but no cooler than the Wacom I have been able to buy for more than a decade, and for which all use cases have already been deployed. There's not a whole lot more one can do with a computer pen without going to an actual piece of paper. I see MS Edge's annotations feature and I raise it "show me cross browser".
So yes I'd love to own one. But I'm not having any eureka moments.
Perhaps the most interesting aspect of this device is not the device at all, but what it reveals about the rejuvenated Microsoft. That this company which many were dismissing as history, is able to bring out a product, even though fairly conventional, that easily challenges Apple, suggests to me that MS is getting its mojo back, and I'll be taking notice when it talks software. That to me is what's greatest about this release. Not yet another (highly competent, indeed stunning, but conventional) notebook.
The pen can also be used as an ultra-portable mouse replacement - it fixes the "fat fingers problem" that plagues most touch screen interfaces and allows precise clicks, right-clicks and HOVERS which makes using multi level menus a breeze.
Regarding cross-browser annotations, that's something developers need to fix, :wink:, :wink:
I leave you with the mention of Staffpad[0], an amazing app for composing music which combines pen, touch, and some heavy processing into an amazing experience.
[0] http://hanselminutes.com/473/developing-staffpad-a-new-class...
Overall the laptop has been okay. My main issues are w/ Lenovo's track record of the hidden / self-installing bloatware on their machines that has come to light this past year. Also, I have problems w/ the trackpad reliably registering clicks and taps, and the multi-gesture support leaves a lot to be desired.
On the one hand yes, on the other hand surely that's something to factor in a comparison between machines which seem very similar in purpose?
> We're talking $1399 for 512gb/16gb for the Y900 while the Surface Book is, I think $2199 or so.
Hahaha no. For 16GB/512SSD it's $2700, the $2100 option only has 8GB/256SSD, though both use an i7 and have a dGPU.
> Also the Book has a discrete GPU which isn't an option on the Y900.
The Book only has a discrete GPU on some options. The $1500 8GB/128SSD and the $1700 8GB/256SSD only have an iGP.
https://www.microsoft.com/surface/en-us/devices/surface-pro-...
* More Apps on itunes
* The glass is very easy to crack on the surface Pro
* Microsoft requires that you register the device. I suppose this is the norm for IPhones, but this detracts from the PC experience
* the Surface pro is not adept for comfort viewing - on the lap or in bed.
* It is still a PC that tries to be like a Tablet rather than a true tablet. It has a lot of very annoying issues: when watching a video in a browser, it sometimes goes in the background, requiring you to tab to the correct screen. The brightness and orientation take six clicks to adjust (this was fixed with Windows 10 in Tablet mode).
* The surface pro runs MUCH hotter - sometimes too hot to hold
* The iPad is more competitive for cost for the same specs