Turning a climbing wall into a video game
joinrandori.com
joinrandori.com
Time trials sound like a quick avenue to painful injury, though. If I were a gym, I'd be cautious in encouraging it. In my experience, climbing prowess is not a matter of speed but control -- the more statically you can complete a route the more control you demonstrate. A friend of mine once said his goal is to complete a route as silently as possible, avoiding accidental scuffs of his shoes or knocking of his knuckles on the wall. This is actually a great measure of control, too.
Oh it's already a thing, injury or no.
The parent is worried about the combination of pushing the limit of what you can do safely with your strength and doing so as fast as possible. This can lead to being out of control, and strength and technique are part of what keep you safe.
You should probably have a very high level of climbing fitness before you even consider this, though I can see it being potentially quite useful. You would also have to break down what is going on in the route that is generated and how it might be dangerous. Throwing out drop knees[0] and heel hooks[1] and yanking on crimps[2] is a great way to get wrecked if you don't know _exactly_ what you're doing.
[0] - https://www.youtube.com/watch?v=KHlzC7EqyDA
[1] - https://climbingtogetherandotherfunadventures.files.wordpres...
[2] - really tiny holds => https://www.google.com/search?q=climbing+crimp&tbm=isch
I agree about being cautious about using this. It seems like a good way for new people to mess up their shoulders. The thought of hitting crimps that hard/fast is terrifying.
I do really want to take some of my friends who climb like Fred Nicole (super slow and static as possible) and make them use this though. Sometimes utilizing momentum is important. Sometimes climbing everything static is a huge waste of energy and is actually bad technique, despite being generally safer and better for training outright strength (as opposed to power).
It's clever as since the image is small, isolated graphics and the interaction is quite close to the surface it helps with reducing the typical problem of shadows obscuring a projection.
I bet you can make a business out of it - not only for game purposes, but also training.
The main mode has all the features - timer, high score, ordered score board, different layouts.
The other modes are more in testing and need some additional features, but are functional.
No motion sensing. It's far too complicated for such a simple game and a full time student with a job. A solution would be to make it on a tablet and whenever a climber hits a "hold", the person using the tablet could hit it as well, essentially doing manual motion detection. Could also click on a computer.
I encourage pull requests.
I want others to contribute and I'm open to changing the designs of things, that part is fairly easy
Very nice project, I would love to try it.
Would be even more fun to have some google glasses with the routes on it.