The Children of Cyberspace: Old Fogies by Their 20’s
nytimes.com
nytimes.com
For any of the earth shattering novelties that appeared in the last few decades, you will find that after they established themselves, people of all ages, regardless of whether they were children or adult when the technology was introduced, use it in very similar ways. When I have to divide the quality of use people I know make of the Internet (which became pervasive and popular around the time when I transitioned from adolescence to adulthood), for example, it seems to me that the divisions are more along professional lines, or interest, than age. I know people in their 50s, 60s and even 80s who make frequent and engaged use of most internet technologies, and young people, born into a world in which the net is everywhere, who make only casual and uninspired use of it.
I think I know the reason for it, too. Technological innovation is usually not something created by children. Even the youngest inventors and developers are at least old enough to be called young adults. The needs they see, their values and their incentives are all linked directly to the world they live in - a world in which people several decades older than them, as well as some younger, live.
That's so sad it isn't funny.
If someone would give my kid a robotic hamster it would go in to the trash faster than you could blink.
My kid has a real-life dog and I can assure you that it is the better choice.
I'm sure it's less convenient, you can't shut it down, you need to take care of it but that's exactly why it is better.
Life doesn't come with an on/off switch and children need to interact with real live beings in order to learn valuable lessons that no battery operated simulacrum/surrogate can provide.
(hopefully that would then not be repeated on real-life creatures).
The gap may be growing, but at least for the moment the bridging is actually growing faster. The future is fragmented subcultures anyhow and we're all going to be pretty used to dealing with people on those terms anyhow (said "jerf" to subculture fragment "hackers interested in entrepreneurship" sub "people who clicked through comments on the title called "The Children of Cyberspace", a subsubculture fragment with an expected life span of about ten hours).
Um, yeah, those aren't exactly "tasks" as I would define them... What scares me a little is that every single kid I have met in the last two years was unable to concentrate on learning anything (like how to solve a puzzle - concentrating on TV is not really an achievement). Could be normal, but I am not sure - I still hope it is just a phase...
I do this at work when I find myself with code opened, but also HN, facebook, MSN, and maybe an ecommerce site, it mostly is during the bug fixing/ finishing stage where it's hard to make much quick progress on things.
She'll call it a Kindle when she grows up, don't worry.
"I’ve been working on an education project, which is another place where, again, there’s tremendous potential for Google to do stuff. What we're working on, having passed the gauntlet of Google’s trademark lawyers, is called App Inventor for Android, and the idea is to make it easy for beginning computer science students, non-computer science students, maybe eventually high school students, to build mobile apps. Right now we are thinking about where this project wants to go when it grows up. Even where it wants to go come 2010. There’s a range, from focusing it more on education, to focusing it more broadly – i.e. making it so anybody can easily make Android apps."
-Professor Hal Abelson of MIT
http://research.google.com/university/relations/visiting-fac...
We saw a lot of this in the Web 2.0 boom of 2005-2007. Lots and lots of people started companies because they were fluent with the technology - but most of those companies were simply "me too" copies of the latest fad, because that's all you can do in the 3-month timescales that were being promoted for new startups. Real innovation happens over much longer timescales, as you take what you've learned, discard the bad parts, build on the good parts, and finally come out with something the world has never seen before.
Heck, I've got a compiler sitting in one of my background windows that I've been working on, on and off, for 3 years, with little progress. Because it's in the background. Instead, I'm posting on Hacker News, where I can expect a response in an hour or two. And if you're responding - don't you have a big hairy audacious project that you could be working on but aren't?
However, the ongoing democratization of technology(1) will make it easier to make. Or at least for them to share something. Or at least for non-technical people to do the stuff that they want. My brother-in-law had a PC for years. He got a MacBook and suddenly he was making DVDs, slideshows, editing video. Was it just the technology or was it the fact that Apple makes it easy to do things most people would like to do be able to do with their computers (the iLife software)?
Why do you think YouTube became so successful? They took a really hard problem (how to allow people to upload and share a video and made it easy).
"Over the span of one week two million people downloaded [Tap Tap Revenge] to their iPhone or iPod Touch devices.
Something has changed. It has changed for good. Has it changed for the better? I’m not yet sure – but I am sure there’s no going back."
http://kickingbear.com/blog/archives/67
(1) This essay by one of the coders behind Tap Tap Revenge that was posted yesterday on HN (but kinda got buried) goes more into the democratization of technology, wherein the people don't care about big software, they want Pop Software, they want to do cool stuff with their mobile devices.
The are basically two ways:
1. Apply predefined solutions to solve a problem (i.e. Use gadgets and applications someone else programmed).
2. Develop a custom solution to a problem (i.e. Put together your own program that solves your problem).
Arguably the next generation will learn to apply more complex predefined solutions to problems, but they won't magically start to migrate to the second mindset.
Also, this article quotes Mizuko Ito. If you haven't already read her book Person, Portable, Pedestrian, it's really good. It's all about the anthropology of cell phone use in Japan. It's probably starting to get a little bit dated, post iPhone, but there is still some really cool stuff in there.
(Perhaps not the most believable pastiche of 18th-century written English ever.)
Another bubbling intra-generational gap, as any modern parent
knows, is that younger children tend to be ever more artful
multitaskers. Studies performed by Dr. Rosen at Cal State show that
16- to 18-year-olds perform seven tasks, on average, in their free
time — like texting on the phone, sending instant messages and
checking Facebook while sitting in front of the television.
People in their early 20s can handle only six, Dr. Rosen found, and
those in their 30s perform about five and a half.
I think that the physical differences between the brains of those three age groups is pretty significant. Isn't it possible that a fifteen-year-old would lose her multitasking prowess by her mid-twenties, whether or not she was born with an iPhone in her hands?