We Looked for Work as a Software Development Team
chocolatetin.org
chocolatetin.org
* The two "job sharers" can freely organize how they want to split their working time between each other, giving them a lot of flexibility and increased work-life balance.
* The company will have filled one full-time position with a team of two people, thereby greatly reducing the risk of sickness and one person leaving the company with all his/her knowledge.
So, basically it's RAID0 for people :)
This sort of job-share is not uncommon in some office environments, and it is part of how "zero hours contracts" work for companies like restaurants and so forth. Employ more people than you absolutely need for knowledge redundancy but don't give them full time hours. Then as people leave others take up the slack until replacement devices (sorry, people) can be brought online or a temporarily offline device is repaired (i.e. a sick/injured person gets better and returns to work) and resynced.
Sometimes it is very convenient for the workers as well as the companies, particularly those who can't, or don't want to, work full time for one of many reasons. But it can also be used to keep wages/conditions artificially low because from the companies PoV everyone is relatively easy to replace, temporarily from within the rest of the workforce and long term by bringing someone new in who the other part(s) of the job-share train on-the-job (I've actually seen this referred to as a Redundant Array of Inexpensive People - with the sound of the acronym a deliberate statement of how some feel about the situation).
IMO the problem with explicitly taking on two people at the same time to job-share like that is that they are more likely to chose to leave at the same time (or close to) which kills a chunk of the skill/knowledge sharing benefit.
Usually they are in duo, backing each others in several bands.
On the other hand, I think i could be quite nice if employers manage expectations and don't expect to get 2 for 1.
I think this is why a lot of acquihires fail (like, acquihired employees leaving quickly). They way the acquired team works together doesn't mesh with the way the new company works.
I agree that there's typically a culture clash, but I don't think it's because the acquihired team overwhelms the existing company culture/process/etc. In an acquihire, most of the workers at the acquired company suddenly are working for a company that they didn't choose to work for. That's a ridiculously bad situation to be in as a developer: we have a great deal of choice in where we work, and it's poor strategy to let someone else decide for you just because they had enough money to buy out your boss. So developers choose. And they generally choose to leave because the acquiring company is overwhelming the culture they chose to work in with a culture they didn't.
This is different: everyone in this situation gets to evaluate the others and make a choice about their involvement in a business relationship. Of course there will be differences discovered after the fact that will result in both sides changing, but that isn't necessarily bad.
Paying people more doesn't fix the culture clash issue.
Then some dick who thought about it this morning over his coffee wants to suggest you change direction.
It's a bit like software development. There are a bazillion things not in the code you are looking at, that the developer deliberately didn't put in; an infinity of tiny decisions. Also there lots of things that are in that it is later clear should not be in. Decisions on whether to refactor are really, really hard.
Something something technical difficulties in the relationship between craftmanship and leadership.
The dining industry isn't so deep and complex. For the restaurant manager / head chef / lead chef, it's generally "how much autonomy do I get with dining room design, menu design, hiring," "what's the food cost I need to beat," and/or "what's the concept (and can I play with it)?"
If the right level of autonomy/restaurateur participation is there and they can get behind the theme/concept of the restaurant, the chef/manager takes the job. Then they get to work building a menu they like and training the staff for the experience they want.
WRT bringing a team with them, as high-stress a job as running a kitchen/restaurant can be, knowing already you work well with someone is worth its weight in gold.
Restaurateurs also are not, generally, blowing by and making whimsical changes. The margins in a restaurant, after food cost, salaries, fixed costs, are usually not super high, so if they have money in it they're thinking a lot about how to maximize the ability for that restaurant to grow its business (or increase margins).
Luckily or unluckily, there's not a ton of strings to pull to manipulate the restaurant's profit:
- The rent will be the rent. Changing locations is a huge sunk cost in both capital and customers, since existing ones won't know where you've moved to (or be able to walk down the street to get to you) and new ones won't know yet why they should stop in.
- Salaries will have a floor for the area your restaurant is in. You can pay more, but in any case once you get to minimum wage, yeah.
The main way to modulate the profit point is to play with costs on the ingredients. You see pretty quick that if you cut ingredient quality by too much, you have to start dropping price points because people won't overpay by too much for crappy food. And some venues or concepts won't support breaking out of the average price for prepared food in a region, i.e. you've gotta be doing special to charge $20 for a cheeseburger.
So, you look at how cheap you can keep ingredients for the quality you want on the other end, And how well you can build the dining experience to resonate with the target customer so they fall in love with your restaurant and keep showing up.
The restaurateur is thinking about that a lot, as much if not more than the on-the-ground leadership he/she hired.
Alternatively wonder if you could've spent the same effort networking as a team by group interviewing prospective HR people to fill the role you wanted.
1. To all intents and purposes this is a co-op model of an agency.
2. If the team could not break through to their employers that the employers were in the way and not letting a team of eight build something to help, then why do they think they can do this repeatably (is the value of an agency the ability to build valuable stuff or to persuade business to take the valuable stuff it needs?)
3. This should be the model for the future. Damn it, succeed damn it.
(Note: I used to work for this same company in this very dev team, although I left long before this happened and Adel was among the few left from those days.)
Ultimately this is a nice idea but which are we - a team of developers who do not want to be an agency? An agency with a twist? This matters because it defines how people hire them and view them.
Most ad agencys are not coops the only high profile ad agency coop is no longer a coop (the egos in an ad agency don't lend it self to a coop structure)
There is nothing stopping a co-op agency. It's just awkward I guess
Ad agencies tend to have people with strong egos that won't accept some of the trade offs i.e. 1 member one vote and an equal share of profits.
I guess I had that coming.
One could build a profile page quickly from the links and use only LinkedIn quotes - is quotes that are "trustable".