UI Screen Graphics: The Martian [video]
territorystudio.com
territorystudio.com
This goes for the rest of the movie, too: the astrophysicist so nerdy who doesn't understand what a boss is (do those really exist?), why does he need to go to a datacenter to plug in and run a proof verifier, or is the audience deemed so stupid as to not get it or be impressed if he were typing into his computer "coq --verify-proof maneuver.v"? I'm not saying everything needs to be accurate without a hair out of place, but it seems unlikely that moving a file from one laptop to another will animate the application that has the file open in the direction of the other laptop before popping it up there, and it hurts the movie to see it.
I feel as if this movie was a great way to educate people and get them excited about at least a little bit of the details involved in science and space exploration, and really hurt that mission by putting an Equinox gym into space and flashy unrealistic UI's everywhere.
The CALCULATIONS CORRECT was the worst but there was a clear problem with font sizing in general. The fonts were either way too small on all the detail oriented screens or way too large (whenever the moviegoer was supposed to read something). Just look at the huge overhead screen at mission control. The text is too small for almost anyone in the room to read. Same goes with the control panels in the mars surface vehicle. You may say that SpaceX's Dragon 2 control panel[1] is pretty similar except those screens are at least twice as big and the astronaut is seated extremely close to them.
I'm sure the details of the screens are nice and accurate (they seem to have taken quite a bit of pride in that) but they felt like they were trying to make them so technical looking to impress the audience that they became unusable for the astronauts themselves.
The ridiculous, alignment animating photos from Pathfinder annoyed me greatly too but just because it looked so silly and unnecessary (and I'm normally a fan of animations to add a little extra information to a scene).
That all said, I liked the film. It's not the book but it's about as good of adaptation as I could have hoped for.
You are walking a fine line between believability and something that reads instantly and clearly for the 2 seconds it is on screen.
Films are littered with stuff that will break your suspension of disbelief, depending on your domain of expertise. Unfortunately for those of us that like movies with technology in them, we're gonna be able to pick it apart almost instantly.
The one thing that actually bothered me because it was a simple, dumb, mistake that had no real purpose or advantage for the film-makers was this: The units used are all metric, as you'd expect for NASA, except for pressure, which is reported in psi on multiple interface screens and the hab cam dash. Miles were also used in dialogue, but you can sort of justify NASA using miles to communicate with the American public. Myanmar and Liberia will probably abandon imperial before the U.S. finally does.
Pedantic, perhaps, but the US doesn't use imperial units, its uses US Customary units. These are sometimes identical to imperial units, and in a few cases where they aren't identical sometimes use the same unit name with a different definition for measurements in the same dimension as imperial (e.g., imperial vs. US gallons.)
https://medium.com/@HcSwahn_86152/ui-stories-the-martian-eff...
http://www.territorystudio.com/work/motion/?p=MissionImpossi...
Nice work!
That being said, they could have been using any other product. Perhaps that by "interactive", they simply mean that when you touch the screen, a .mp4 file starts playing. Who knows. I would be interested to find out!
WPF and/or WinRT and/or Universal Apps.
They showed supposed UI from Pathfinder displays image blocks of varying sizes in random locations then zooms them all to the right place. It makes a nice effect for the uninitiated, but I have trouble understanding why a computer would act like that.
You can see that the real NASA uses fvwm and xv to display images from Mars.
https://www.youtube.com/watch?v=7Au-S-tjyiU&feature=youtu.be...
[0] http://videohive.net/item/quantum-hud-infographic/8678174?re...
That being said most of those displays look like information displays rather than control panels.
(It is for this reason that it is typically quite ill advised to port UI concepts from movies into real world applications).
Real current NASA UI probably looks like Java EE / Oracle forms from the late 90's currently with allot of small texts and things that aren't really comprehensible to unfamiliar users.
So it would look more like this http://www.frc.ri.cmu.edu/projects/danteII/images/Images/dan...
Than well this: https://ilikeinterfaces.files.wordpress.com/2015/03/01_02_46...
Film viewers won't really dig a UI which is a bunch of bars and cipher texts that looks like this
alt trj 32523 alt act 34233
tmp cls 4324 tmp int 23
aoa crt 31
It's boring and meaningless and if it's boring and meaningless there's no point of putting it in the film really or investing time in it, on a side note allot of movies that do use boring or meaningless UI's use them to hide easter eggs.
I googled but couldn't find it.
[1] https://twitter.com/territorystudio/status/65433800586446438...
But seriously, the government is always hopelessly behind on times. Hell, the US Navy paid Microsoft millions in a support contract for XP (http://www.computerworld.com/article/2939435/government-it/u...) earlier this year. Coincidentally, XP was RTM'ed just over 14 years ago.