[60fps] Framerates do matter
significant-bits.com
significant-bits.com
The motion on films is not smooth at all, shaky at best. That’s why cameramen make sure not to move their camera too much and use a lot of tricks to avoid "motion sickness". In one hand they do use full frames (aka progressive frames) but only at 24 fps.
That’s not exactly what you call "Motion blur" to be "the biggest reason TV and film get away with smaller framerates".
However, yes, to have a good motion you need to have a good framerate.
You can read a very good interview of James Cameron about it: http://www.variety.com/article/VR1117983864.html?categoryid=...
It basically says: Perceived resolution = pixels x replacement rate. and the magic number is known: it’s 48 fps.
The main problem is not only having the game/software logic to send the frames to the display fast enough but also having the display being able to display them!
CRT were able to do it through interlaced frames, but mainstream flat panel technologies (plasma/LCD) basically can't. OLED should do better on the near future.
That said when there is no motion, 1 fps is just fine :-)
As a musician, I consider 1/100 of a second just a bit beyond human perception. 1/48th of a second is something like "magician sleight of hand time" to me.
http://www.100fps.com/how_many_frames_can_humans_see.htm
Of course, for audio, the brain is very sensitive to the lag between left ear and right ear hearing the same sound, as that's part of how sound direction is determined.
You can see cosmic rays that last a lot shorter than even that. The real test isn't a single flash of light, but how quickly we can distinguish two separate flashes covering more or less the same spot on the retina. i.e. how high do you have to turn up a strobe light before it starts being perceived like an ordinary light? Since old school fluorescent lights (in good working order) had only slight visible flicker at the edges of peripheral vision, I'd say it is around 120hz.
Good LCDs can do 240fps. Many can do 120fps.
http://en.wikipedia.org/wiki/Persistence_of_vision
And here is a breakdown of Motion Perception:
There is a tradeoff of what you are going to use your computing power for - do you want pretty or smooth?
As explained in a linked article from Insomniac Games, majority of people prefer extra quality of graphics over extra smoothness of motion:
http://www.insomniacgames.com/blogcast/blog/mike_acton/15030...
I would also make the point that this is (to me) most visible in PC games controlled with the mouse, especially twitch-sensitive FPSes. Your link relates to console games, which need only cope with the relatively blunt instrument of a controller, and output to what's likely to be a relatively slow display. Most purists would agree that first-person shooters work best with a mouse and keyboard, rather than an analogue controller. And by slow display, I don't mean the refresh rate, but rather the combination of response rate and frame lag.