Another aspect which is overlooked in the article is: to get things done, you have to make unpopular decisions sometimes: i.e. cut features to make a deadline, to ship a version, to stop adding stuff and work towards a release. No-one wants to make those, they're called 'unpopular' for a reason. But you have to make them to avoid a state where things aren't ready and never will be. There's a difference between 'being able to ship' and 'being able to ship a usable product'.
Funny that they refer to Valve with the text:
> At the video-game maker Valve, new employees are told not to expect instructions, because even the managing director “isn’t your manager,” says the employee handbook. “You have the power to green-light projects. You have the power to ship products.” And so they do.
I'd like to mention 'Half Life 3'. ;)