Carriers Are Making More from Mobile Ads Than Publishers Are
medium.com
medium.com
Consumers are tired of big, slow web sites with intrusive ads (non-intrusive, people seem to be more ok with).
Web pages need to go on a diet. Lighten the size of the frameworks. Don't use so many hi-res images (and heck, what ever happened to text only pages!? They can be gorgeous too!). Use more sensible advertising. Just generally optimize the size and speed of the web page.
I remember people talking about this since the late 1990s.
> their incentives are aligned
They sure are. Apple sells native ads which, naturally, they do not allow users to block. http://advertising.apple.com/Advertising from a computing platform itself should probably have a name, but not that one.
I run a directory-type website. Most visitors probably spent 30s on the site, getting the information they need right away.
I decided to change from 2 to 3 ads per page, make them bigger, and more in-line with the content, rather than just beside and below it. The ad network was a major search engine.
I managed to 3-4x CPMs. Traffic went down by 25%. Effectively, users encouraged this type of behaviour by publishers.
Your CPM went up by a factor of 3 to 4, yes?
But / and your traffic went down by 25%.
Are you saying that the number of unique visitors to your site went down by 25%, or are you speaking to the suggestions behind this article, and when you put the new ads on the site you also optimised the data you were sending and consequently were pushing 25% less volume of traffic onto the wire?
When you go to a theater, the cost of driving/gas can be more than the movie ticket. It's up to the user to weigh the costs.
I think this really highlights the mobile data ripoff that currently exists more than ads/cruft but both are real problems, just orthogonal. Then again the majority of mobile data is over wifi anyway so it's not as bad as it seems.
Zero-rating / sponsored data does seem to have some potential applications here though. Not many scenarios yet but might become more common.
You're right about the need for technology innovation around payment. The problem is, there is more money to be made under the current ad regime. When you ask people to pay for things, they will only pay for the things they truly think are worth it (That's key to the idea of the free-market!) But when you get people to use your product by fooling them into thinking its free, but while they are mesmerized by their good fortune at all this free stuff your accomplice the advertiser is on the other side picking their pocket, who then gives you a hefty cut, you can make gobs of money! https://news.ycombinator.com/item?id=10047706
"It is difficult to get a man to understand something when his salary depends upon his not understanding it.” – Upton Sinclair
If you also see this truth and want to do something about it, send me an email. I'm starting a project to whistle blow, to raise awareness, to inspire change.
Those plans and costs ignore that at least a third of the US is on far lower cost plans from MVNOs, CSEs (Carrier-Sponsored Entities), various prepaid plans, as well as T-Mobile and Sprint.
They also absolutely ignore the fact that there is an additional talk and text price embedded in those. It's very techie to assume that the cost per MB for a plan is just total cost/Mb; the reality is that you easily have to figure $20-30 for the actual phone part of the plan.
Personally, I'd prefer to give subscribers far more value from their plan; advertising isn't the only problem. Many video apps default to greedy mode; pulling as high quality video as possible; without consulting or making it easy for users to requests lower bandwidth streams. Add that to FB video auto stream which just eats up bandwidth by scrolling through your news feed (and has had at least two separate places to turn it off- making harder to educate users) - and you have a trend of content and app designers assuming wireless connectivity is a commodity and unlimited for all.
Many, many people have smartphone plans with less than a gig of data because that's what they can afford - and the ecosystem devalues the actual experience of that gig more and more.
All the mobile ad and other cruft just increases the amount of data used by the customer.
Imagine if customers were only charged for the actual content. Is CSS, fonts and Javascript "content"? I guess it depends who you ask.
As a user, I rarely turn on Javascript, yet I still download heaps of it (then filter it out client-side). For me, this is totally unnecessary data usage.
In this case, the more ads you consume, potentially the more you pay from your wireless carrier.
That is surprisingly expensive:
I live in Germany and pay monthly 10 Euro per 1.5GB - that's 6.7 Euro per GB or about 7.5 USD per GB ...
And that's not even a contract but prepaid on monthly basis.
Actually I could get 5 GB for 15 Euro thats 3 Euro or 3.4 USD per GB.
Is mobile traffic really about 5 to 6 times more expensive in the US?
You can get a 1GB plan from T-Mobile for $50; or a $3GB plan for $60 or 5GB for $70 or unlimited for $80. [1]
So, the average cost is close to that $22/GB number, but the marginal cost is closer to $5.
You can find some prepaid voice+data plans, but their prices are not particularly competitive in the 2GB range.
I did find some cheaper data-only plans from T-Mobile at $10/GB[2], but that's not really what people are buying.
[1] http://www.t-mobile.com/cell-phone-plans/individual.html
https://prepaid-phones.t-mobile.com/other-prepaid-plans
(And fairly popular as prepaid goes)