Whatever happened to Second Life?
pcpro.co.uk
pcpro.co.uk
I don't use second life anymore, but it seems to me that the truth of the situation is more to do with it having evolved past the initial stages of media hype and settled into a stable and diverse online community. I'm waiting for a what happened to twitter article in another 5 years.
Second Life is only one instance of a new medium. That's too small a sample to declare the whole medium non-viable. MMOs are really another example of the same medium. (Though the structure of most "games" devolves into exploitation of variable reward schedules and everything becomes pretty much a resort-casino.)
While it can be argued that the subsidy resulted in some shady areas of SL, it should be noted that the massive decline in SL's popularity happened after they were removed, gambling was banned, age verification happened, etc etc. So it's hardly arguable that the subsidies killed SL.
It's quite possible that the online world will stop having single hyped winners but a series of semi-successful ventures.
The change might happen once the majority of the human populace is online. Folks online will likely continue the habits they formed initially until something much, much better comes along. This will be higher bar than the online-versus-not-online bar.
That's one area where Linden Labs really need to put a lot of work in to make it a viable business opportunity for anyone thinking of a quick buck. Filing a DMCA is far from fun, but where there's money, there's theft.
I do believe that anyone with the will to do so can still easily become successful and make a few dollars if they put a little thought and time in, also knowing most of your market is made up of bored housewives helps.
What happened to Second Life? (bbc.co.uk) http://news.ycombinator.com/item?id=977105
http://opensimulator.org/wiki/Main_Page
The interesting part is you can now (sort of) teleport between different servers taking your identity with you.
I still think it will happen that way, but only when the next big thing comes along to cover up Twitter, like Twitter covered up Second Life.
March '09 seems to have been their low point, since then they're slowly growing.
The media hype around second life has caused expectations to be idiotically high, I remember my bank sending out a press release they'd set up a virtual office in second life. Totally nuts, since their 'real' online presence is only a click away at most, and will not have to deal with all kinds of clumsy virtual world issues.
SL is the first iteration, there are many new ones coming along soon
Lack of a physical whiteboard might make things tricky though.
It was at a barcamp that i attended.. its not for me but hey, anything that may get more students on cs courses here cant be a bad thing