Data Behind Super Mario Maker Popularity
arstechnica.com
arstechnica.com
A completion rate below 15% isn't "ultra-hard". Most of those levels would show up on Normal difficulty.
A completion rate of 0.44% doesn't mean the average player dies 230 times before completing it. It means that, for every 1 player who can complete it in any number of lives, there are 229 who don't.
Given that definition, if a straightforward level with a 5% completion rate makes you sad for the state of gaming, remember that lots of these players are, like, seven years old. Give them 20 years and they'll be awesome at whatever their nostalgia games are.
And that also explains the levels that get starred, really. I do hope that they eventually expand Super Mario Maker with a better recommender system, one that can distinguish people who want gimmicks from people who want "real levels", or at least a way of sharing playlists of levels or something. You can follow good level creators, so they should add the ability to follow good level curators.
This video is titled "The worlds surprising stages" and plays out as a world:
https://youtu.be/A7Au7saKF1g?list=PLPUGXakMkjRHrGwYf2lHwO5rd...
1) old
2) promoted on popular YouTube/Twitch/etc. channels
However, that technique, along with other SMW physics glitches, aren't possible in Mario Maker to my knowledge.
Is it really "sad"? Some of the most fun I've had has been watching my friends play through various games. The sheer popularity of Let's Play and Twitch seems to back that up too: It seems that a lot of people prefer the spectacle to the challenge, and there's nothing wrong with that!
I agree with you--there's nothing 'sad' about it.
I suspect this is gonna die down quite a lot as people get used to it though - it's fun now cause it's new and unusual. It is going to get boring at some point though
Not to mention good level design as you'd see in mario games is hard for people who've never done it
The developers really failed to do anything more than a cursory rating system. The thing that jar's me the most is the filter by region. Why would a care if a map creator was from Japan or New Zealand?
It just feels like they didn't employ a data scientist, but just relied on programmers to create a system for finding the best content.
HN presumably intends to hold higher standards than Twitch chat.
I know it's hard to promote Mario Maker levels, but I would say this isn't the place.
Somehow this seems different than spamming Twitch chat.
It's funny to think of this as "promoting" something though. Not all sharing is promotion.