Magic: The Gathering Is Turing Complete (v5)
toothycat.net
toothycat.net
http://gatherer.wizards.com/Pages/Card/Details.aspx?name=bat...
444 Shadowborn Apostle
1 Reaper from the Abyss
1 Sire of Insanity
2 Griselbrand
4 Cavern of Souls
214 Swamp
There are probably better lists but I like the simplicity of this one and the 666-card deck.
Source: http://www.channelfireball.com/articles/frank-analysis-is-pl...
If you are playing Limited (i.e. Draft or Sealed decks) then you can have as many copies as you have in your card pool.
Although you may have some trouble finding 200 cards to use in a Limited event :)
20x Black Lotus
20x Channel
20x Fireball
Gatherer links: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiver... http://gatherer.wizards.com/Pages/Card/Details.aspx?multiver... http://gatherer.wizards.com/Pages/Card/Details.aspx?multiver...As long as you get 2x Lotus, 1x other two in your opening 7 cards, first turn kill. Play two lotus, sacrifice one for green, one for red. Play channel with green. Give up 19 life. Do 22 damage with Fireball.
Black Lotus is worth five figures these days, so building that deck would be very expensive. Replacing them with Mountains and Forests gives you a deck for less than ten dollars that can routinely kill on the fourthish turn every time, though.
The second one is even sillier: (see edits and citations below, I slightly mis-remembered this one, but the concept is the same)
60x Shahrazad
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiver...This was Richard Garfield's favorite card. But due to the way the rules work, a subgame within a subgame within a subgame within.... means that you win, due to the way that rounding works.
EDIT: Looks like Mox Pearl is the right way to go.
> Too bad there aren't other ways to encode bits.
Well, I mean, if you look at the article, it encodes a turing machine, so... oh man what about playing Shahrazad inside of the turing game... > Also, if you lose half your life and you're at 1, what happens?
So there's an entire section of the rules that had to be added, just for Shahrazad. http://media.wizards.com/images/magic/tcg/resources/rules/Ma... is the link, Section 715, subgames. Now that I'm re-reading, I _think_ that you actually win by decking, not by life: you just play with a larger than usual deck, and 715.3. Because each player draws seven cards when a game begins,
any player with fewer than seven cards in his or her deck will
lose the subgame when state-based actions are checked during the
upkeep step of the first turn, regardless of any mulligans that
player takes. (See rule 704, “State-Based Actions.”)
Here's the citation for it being Richard's favorite card, and a commentor leaves an explanation: https://www.reddit.com/r/IAmA/comments/20f1dn/we_are_richard...Mox Pearl is simpler and faster than Plains!
31 Ancestral Recall
25 Black Lotus
3 Timetwister
1 Braingeyser
You don't need 2x of any one thing to get started, you only need 1 Lotus and 1 Timetwister or Ancestral Recall.If anything gets countered, you are very, very likely to be able to keep going and win the same turn.
Timetwister lets you recycle, so you can generate infinite mana.
Braingeyser kills the opponent, and doubles as card draw itself, in the unlikely event that you stall out.
You also don't lose to a turn 1 Lightning Bolt, like you do with Channel.
A mulligan to two still has a fairly high likelihood of winning on the first turn.
> The first sixteen Reanimators were cast in the normal fashion, four by each of the players, and donated by a Bazaar Trader. The other twenty are Clones and Vesuvan Shapeshifters copying a Rotlung Reanimator. The phasing enchantments can include Teferi's Curse, Cloak of Invisibility, and Copy Enchantment, cast by any player and donated by a Bazaar Trader. These creatures and Auras must not be tokens, because tokens disappear when phased out.
A more glaring error is the usage of Time and Tide together with comes-into-play effects. At least earlier, comes into play effects did was NOT triggered by phasing.
I stopped playing a few years ago, so they might have changed that rule though.
702.25d The phasing event doesn’t actually cause a permanent to change zones or control, even though it’s treated as though it’s not on the battlefield and not under its controller’s control while it’s phased out. Zone-change triggers don’t trigger when a permanent phases in or out. Counters remain on a permanent while it’s phased out. Effects that check a phased-in permanent’s history won’t treat the phasing event as having caused the permanent to leave or enter the battlefield or its controller’s control.
I don't think this is a problem because they don't use phasing to trigger comes-into-play effects, but only to change the color rules. This is clever because you can keep both parts of the machine, head and color, from interfering with each other.
Kudos to these guys to figuring this out.