I had the same feeling when playing one of the newfangled Prince of Persia games a few years ago: the 3d environment gives you the impression that you'd be much freer. But there are not-so subtle rails that you move along when doing acrobatics.
The original 2d game had simple understandable mechanics, so you knew exactly what rails you were moving on. After a while you just ignored them and though `inside the box'.
The latter style helps much more with suspension of disbelieve.
You say despite, but I think that's half the reason why the decisions are more interesting.
I only played with BNW expansion and from what I have heard it improve the game immensely.
The boardgame Eclipse compares somewhat. (Though Eclipse really wants to be a computer game.)
Can someone please port Masters of Orion 2 with a tweaked interface for tablets?!?!?!?
> This is why all the other masters of orion games and clones have failed.
You are aware that I was praising MoO for simplicity and railing against MoO2 as being too complicated already?
MoO2 was too complicated with everything but the kitchen sink. Moo kept it simpler. (The civilizations are just as unbalanced in MoO as in MoO 2.)
> The games are just not that interesting with a more complicated but still equally easy victories.
Up the difficulty lever they give you at the beginning of most games.