"A computer science analogy to this would be if I gave you an uncompressed image and you had to develop a compression algorithm that made the image as small as possible, you could likely come up with a really good solution. But your algorithm most likely wouldn't do as well on any other image."
That analogy doesn't hold. It's more akin to developing two compression algorithms, one for the general case, and a specific algorithm which is used only when your image is detected for better than the general compression performance use case.
It is entirely fair to blame the manufacturers for this. Gaming emissions results required effort to accomplish, and is completely unethical from an engineering standpoint.