The Loudness Wars: Why Music Sounds Worse
npr.org
npr.org
Didn't know it's turned into an entire meme by now: http://en.wikipedia.org/wiki/Loudness_war. Lots more links here for those who want to find out more.
Illustrative list of waveform and peak level examples: http://www.cdmasteringservices.com/dynamicdeath.htm. This page really goes to town on graphs of various popular songs to show how and where the clipping occurs.
Death Magnetic is definitely one of the best recent examples especially due to the contrast with the GH version.
reality -> microphone -> pre-amp -> digital conversion -> mixing -> mastering -> compression -- MP3 -- decompression -> analog conversion -> EQ and/or "enhancement" -> amp -> headphones -> ear
Every single arrow is a loss of quality. The studio makes sure that everything from reality to mixing uses the best equipment. Then they purposely butcher the quality to make it "pop". Next is where you muck it up based on the format you buy. MP3 has terrible detail reproduction (most obvious in cymbals), CD is okay and by far the most common, and DVD-audio is best but rare (vinyl is the most rare, and comparison with digital audio is complicated). Then, shoddy MP3 decompression aside, most consumers elect to reproduce their music using underpowered amplifiers and cheap headphones or cheaper speakers.
So, half of it is the studio's fault, and half is yours. I bet most people don't even notice that an iPod has better analog sound reproduction than any computer. But the studio's errors are more damaging, because there is nothing we can do about them. No matter how much you learn to love your music, or how much equipment you buy, you can never undo the one step in which they destroy the quality of the product.
The CD master of Death Magnetic has had its dynamic range heavily compressed (which squashes the waveform), where the Rock Band version is uncompressed because the game mixes the song on the fly.
The 'loudness wars' tend to lead to listener fatigue because of the lack of dynamic range over the course of many songs. Most musicians don't listen to masters this way. They listen to the same track repeatedly to see if it is what they want before moving on to the next mastered track.
The number of musicians I know who listen to an entire mastered album all the way through multiple times before it goes to press is 0. 1, maybe 2 times at most for the entire album.
For individual songs, that big loudness boost sounds REALLY good. Its the over an entire album that is sounds bad. And especially with the return of a singles culture via iTunes et al, can you blame the many musicians who maximize for the single song experience rather than the album experience?
http://en.wikipedia.org/wiki/Death_Magnetic#Criticism_regard...
It just goes to show that even VERY rich and VERY powerful bands are making a basic mistake of not listening to their masters before turning on the presses.
I used to have a link to a study that claimed that many "long term" popular hits (music that has remained popular for decades) has a common thread of being produced with a wide dynamic range. I can't find it now...