The Man Who Created Second Life Thinks We Can Make an Earth-Sized Virtual World
nautil.us
nautil.us
The best games tend to stay fairly medium sized so that they can maintain density and contact between players. The vast wastelands of Second Life are a testament to the failure of rapid expansion.
Really the planet size in that game is about game balance.
Or you could model the society of the future, say without money and no borders. Or fully digital money. The fact that the virtual world is like Earth can impose certain atmosphere and directions the game can go.
In the first games for PS2 you'd just drown if you fell in this water, in this one you could be forced to swim seemingly endlessly to find a place you could actually get out of the water (only to have to run for 20 minutes to find a car).
I put that one down and never looked back at the series again (although I hear they're really great games these days the concept was kind of played out for me by San Andreas and I barely play video games at all anymore anyways so it may have been a variety of factors besides the time spent running and swimming for no reason).
Obviously, area-per-player can be held constant if shards are consolidated as the area per shard increases.
Try driving through Kansas sometime - it's pretty empty and boring too :P
And how it relate to the average MMORPG.
That guy's been doing it for quite a while.
> At the end of that most recent FLoB-ATHON Weekend in 2015 we discovered that I was 2,266,779 blocks in the furthest 'Z' coordinate, the equivalent of 2,266-kilometers from spawn! Amazing, yes, but it means we are still only 18.06% of the way to reaching the Far Lands located at 12,550,820 meters! They don't call them "far" for nothing! INDEED!
In fact it's now baked into the vanilla game as a command.
Do you buy virtual stamps? Virtual envelopes?
Do you use a "lick" emote to adhere them?
Do you virtually walk your avatar to the post-office?
Do you virtually transact with a virtual postman?
...Hell no. The major benefit of virtual worlds is not work or commerce, but entertainment and escapism. It's simple: Most practical tasks can almost always be accomplished better by dropping the messy and incidental limitations of reality, rather than laboriously simulating them.
Before sending a message, I don't walk down a wood-paneled gallery of my friends portraits, I just start punching in their name and I pick from a narrowing set of choices.
[1] https://www.youtube.com/watch?v=FQVXl-jOKqQ [2] https://www.youtube.com/watch?v=_nHvPopqYkA
It demands a lot of technical literacy on the part of its users, both from the hardware demands (the SL client, or "viewer" is infamously demanding of the local graphics hardware and internet connection), and from knowing how to navigate the sometimes obtuse interface and conventions of the world.
..that goes double if you actually want to make things. Then, your corpus of knowledge needs to include 3D design and familiarity with Serious Business modeling programs like Blender or 3DSM. If you're making things besides furniture and clothing, add some programming knowledge into the mix for their own custom programming language (LSL).
This sounds damning with faint praise, but the magic's just not there anymore for me. Still, if you haven't actually had a look yet, you should. There's plenty to explore and there's quite a lot to see before you get bored. The client is free, as is an account.
An example: There was this Tetris/bingo hybrid called "Tringo" that was big in the early years. You'd buy a board, and then anyone could click on it, get a human-sized "card", and play the game against anyone else that was in the area.
There was even a reward element to it - you could set a game as pay-to-play, and then the top X players of each round would get a share of the donated proceeds.
Anyways, it was everywhere for a while. If you looked at the ingame list of registered events back then, it was absolutely dominated by Tringo.
(The guy who invented the game even made a Gameboy Advance version of it!)
Eventually, people got bored of it, and now you hardly see it around anymore.
There were lots of other gaming fads (Chariot Races, Tech Warfare, skydiving at Abbot's Aerodome..), but people just stopped coming.
Part of this is due to the server side being really quite awful at having a bunch of people in the same space. Tringo worked because those people weren't doing a whole lot other than clicking on the board in front of them.
This never really got much better over time. More than about 20 people in the same space and the server starts dropping frames (increasing "time dilation") to keep up. It gets worse if those people have any scripted bits on their avatars (and many do, since those run on the server responsible for simulating the region)
The absolute hard limit is 40 people in the same region (65535sq/m) before it won't let anyone else in, but it becomes unusable much before that.
The simple idea of a fun game turns out to be subtle and critical to success. What is Minecraft? A game. Is it fun? Yes. OK, it has a purpose. Is there another purpose for a virtual world? Unclear.
This is the first I read about outerra, and it actually looks really cool!
He's got a ton of knowledge and experience, (used to work at RealNetworks before his stint at Linden Lab and now this new outfit), has plenty of crazy ideas, executed on many of them (to varying degrees of success and profitability), always keeps moving, and has a downright infectious vision for the future.
Even if that vision doesn't completely pan out, we'll get some very cool stuff to see from the attempt!
Being at RealNetworks would seem more a like downside to me. I hated that product with a passion! I think RealNetworks has the distinction of being the only technical product I have ever disliked that much.
Interestingly, the defacto behaviour with players is to start brand new maps every once in a while, even though only the barest fraction of the available space has been used up.
"reamde" from Neal Stephenson come to my mind.
How am I supposed to take this guy seriously if he doesn't even know the name of the product he's targeting? The HMD is called the Rift and the company is called Oculus.