Let’s Play War: Could war games replace the real thing?
nautil.us
nautil.us
“Death. Destruction, disease, horror. That’s what war is all about, Anan. That’s what makes it a thing to be avoided. You’ve made it neat and painless. So neat and painless you’ve had no reason to stop it.”
— Captain Kirk, A Taste of Armageddon, 1967¹
The quote that shows the futility of war games is “No Battle Plan Survives Contact With the Enemy” from German military strategist Helmuth von Moltke
Wow! Folks have always said to be careful with volatile variables, but they weren't kidding: they really are dangerous.
TOS is my favorite series, not necessarily because it was great sci-fi, but because it subtly reminds us of how the human condition has changed in 50 years. So many things that they simply took for granted, like Kirk would have an electronic clipboard that he simply signed -- not played games on or spent hours staring at -- can teach us profound things about how our attitude towards tech has changed.
The writers assumed that holodecks would make computer games obsolete because in their heart everybody is a LARPer.
How does that show the futility of war games? War games are one venue in which military leaders develop skill in adapting to the unexpected. The accuracy of von Moltke's quote certainly suggests that planning can't completely substitute for skill in execution, but it doesn't mean that planning is unnecessary or that war gaming is not valuable.
War has become a thing that takes place far away from those who vote in favor of them. Soon, thanks to drone technology, it'll become a thing that takes place far away from those who wage it as well.
Perhaps, if both sides do it remotely, it will be a good thing. A lot of technological assets will be lost, but the victory criteria will be that, rather than loss of life.
I'm not convinced that remote war will ever be a good thing, however. It is still fundamentally about controlling people and territory, and that comes as the cost of human lives, both civilian and enlisted.
In Man of Steel, that epic fight would have killed upwards of ten thousand people, or more.
This leads to the other interesting idea from Buckminster Fuller: that Earth is a (ONE) spaceship, and we need to quit acting like each nation is on a different ship...
The section also conveniently avoids any discussion of the human tendency toward acquiring power over others for power's sake. ISIS is currently leading the way, literally killing anyone who does not abjectly subject to theocracy; these are not people interested in "peace games".
"Let's play war" is childish naivety about the ways of the world. That the needs of the many may outweigh the needs of the few does not mean the few will meekly accept suffering and death, as human nature is (generally) to survive at all costs.
Humans are far more complex than mere games can compute. Many WW2 strategy games have to artificially adjust forces involved in the Battle of France in 1940 because rational AI players should not be beaten by the Germans.
How do you explain to Japan that one of their inhabited islands belong to China now, because the Computer says so? And what do you do when it turns out the initial simulation was wrong, but since China moved half a million people over in the mean time, there's really no way to take it back any more?
That's what I imagine would happen, anyway.
Player one: "You lose." Player two: [shoots player one] "No I don't."
The proposition presumes all parties involved adhere to abstract rules and consent to the outcome thereof, whatever the cost. This is known as "rule of law" and "consent of the governed".
The whole point of war is rejection of rules and refusing to consent thereto, or compelling other to submit thereto - both positions carried out on the premise that one's death is an acceptable risk, and killing is an acceptable means to that end.
http://www.amazon.com/Surface-Detail-Culture-Iain-Banks/dp/B...
I won't spoil it but as you might imagine... There are issues. :)
However, on a related topic the novella A Colder War by Charlie Stross has a particularly creepy ending if the idea of virtual hells bothers you - the idea that an intelligent entity actually enjoys running simulations of minds and exploring the ways they can end:
There is life eternal within the eater of souls. Nobody is ever forgotten or allowed to rest in peace. They populate the simulation spaces of its mind, exploring all the possible alternative endings to their life. There is a fate worse than death, you know.
http://www.infinityplus.co.uk/stories/colderwar.htm
Vernor Vinge hints that transcendent Powers can sometimes do similar things with the minds of lesser entities:
"This innocent's ego might end up smeared across a million death cubes, running a million million simulations of human nature."
If there is a flaw in chess as a game of war, it is this. Unlike war, the rules of chess are constant; the pieces - unchangeable. You'll never win the heart of a rook or the mind of a knight. They are deaf to your arguements. And so be it. The goal of a chess game is total annihilation. But in war, even as the blood beats in your ears and you race after your enemy, there is the hope that saner minds than yours will stop you before you reach your target. In war, unlike chess, rules can be changed. Truces can be called. The greatest of enemies can become the best of friends. In war there is hope.
This did happen during World War I between the soldiers of the opposing sides during the Christmas Truces of December 1914 [0]
This isn't true at all. The win condition in Chess is undeniable threat of assassination of the King. You can win without taking a single piece.
Stanislaw Lem's 1987 novel "Peace on Earth" ( https://en.wikipedia.org/wiki/Peace_on_Earth_(novel) ).
[1]http://ftw.usatoday.com/2014/12/league-of-legends-worlds-vie...
"Wars are soon conducted as harmless arena games
which are heavily promoted like the Olympics"
https://en.wikipedia.org/wiki/The_Year_of_the_Angry_RabbitHis father was a lawyer and activist that supported the 1911 Chinese Revolution, and had such strong connections with the revolution that Cordwainer Smith's god-father was Sun Yat-sen, the first Provisional President of the Republic of China (Jan-Mar 1912), then Premier of the Kuomintang of China (Oct 1919 - March 1925).
"As a Far East specialist [Linebarger] was involved in the formation of the Office of War Information and of the Operation Planning and Intelligence Board. He also helped organize the Army's first psychological warfare section." - John J. Pierce, Science Fiction critic/historian
I love it, personally, though it is all very weird and often quite funny (see "From Gustible's Planet").
But yes, go buy it!
This would have seen George Bush Jr fighting Sadam's kids. I think it's hard to reject this idea.
Cf. Aristophanes' play "Lysistrata" (http://en.wikipedia.org/wiki/Lysistrata) in which the women of Athens persuade their menfolk to end their war against Sparta by refusing all sexual relations until they do.