The only real surprises/magic in C are things like:
- addition/subtraction on typed pointers has an implicit multiply by sizeof(type)
- type conversion between floats and intsI suppose it could just be for consistency.
It would only require a separate parameter if you needed to pass arbitrary-sized arrays. In this example, if the prototype contains the array size:
int foo(char array[30]);
It would not be difficult for the compiler to only allow arrays of that length to be passed as parameters, and no invisible parameters are necessary, assuming also that the function implementation made the same assumption of array length.Developers who handle arrays of arbitrary length tend to already encode a length parameter, it's this case where it looks to the developer like they are encoding a length value that is the deceptive/problematic case.
It would be extremely difficult for the compiler, without changes to the C spec and most ABIs, to simultaneously provide that protection for heap-allocated objects, for example:
foo(malloc(30));
> Developers who handle arrays of arbitrary length tend to already encode a length parameter, it's this case where it looks to the developer like they are encoding a length value that is the deceptive/problematic case.The most common arrays of arbitrary length in C programs are almost certainly C "strings" which are usually 0-terminated instead of including a length value.
void ten(char foo[static 10]) { }
void generates_warning() {
char foo[3];
ten(foo);
}
This causes clang to emit the following warning:> warning: array argument is too small; contains 3 elements, callee requires at least 10
char ten(char foo[static 10]);
char ten(char foo[static 10]) { return foo[1]; }
void generates_no_warning(void);
void generates_no_warning() {
char foo[30];
ten(foo);
}
int main() {
generates_no_warning();
}
Modified also so it would build cleanly with -Weverything -Werror int do_stuff(size_t len, int64_t arr[len]);
It still suffers from the pointer decay problem, but it at least forces whoever is reading/writing the code to acknowledge the length.Thus we have yet another overloading of "static" in C, the use of "auto" in C++11 (which worked out quite well), and interesting type names such as "long long" in both.
When the committee breaks this rule (think nullptr in C++11) they first must choose a name which is suitably rare (and often a bit clunky as a result), they then scan for that name in large code corpuses, and evaluate how much work they are making for the maintainers of any codebase that's going to be compiled against a new compiler (and which may need to be modified to do so).
Some languages (I'm thinking JS specifically) have keywords that are not in use but are still reserved in case they may be useful in the future.
In this case, the size is specified as a compile-time constant, however, which seems like it could work. All it would do is change the semantics of sizeof(), really.
Also, I am doubtful whether it would really be a problem to have "invisible" parameters. C doesn't even specify a stack as I remember it, and compilers are certainly free to pass as many function parameters in registers as they are able to.
There are interesting stories from the early days of C when it was first codified that say a lot about the whys and hows of the language that we have today. In particular I'm thinking of the fact that the compiler and what we now think of "compiler warnings" came from two different warnings (cc vs lint). This is because the C compiler was the largest C program and generally took every bit of memory available to do it, there was no room for any kind of sanity checking on that code. I've heard it said that to include a new feature "n" in the language, they generally had to rework at least some of the existing compiler code with feature "n-1" to simplify/shrink it enough to fit the new feature.
In that kind of environment you get a language with very little input checking, beyond the rules of the grammar itself (which was as small as possible).
int a[10]
There is a section of memory of size
sizeof(int) * 10
somewhere, and the variable a is a
* int
that points to that section. When someone does this: int x = a[2]
It is equivalent to: int x = *(a+(sizeof(int)*2))
When I said "array pointer" in my previous comment, all it meant was the memory address that the variable (which is an array) points to (in the example, the variable "a")Edit: missing paren
Read this:http://eli.thegreenplace.net/2009/10/21/are-pointers-and-arr...
The bracket notation ex: myarray[2] is actually just a sugar syntax for: * (myarray+2)
An array is nothing more than an address and a (hopefully) know length. Not really a "data structure" or object by no means.
You could definitely roll your own though with something like:
struct {
char * arr,
int size
} my_struct;
for(int i = 0; i < my_struct.size; i++){
printf('%x', my_struct.arr[i]);
}
ect,No, C wasn't the first systems programming language used to write OSes.
void example(int a[10]);
Why can't the compiler tell a is an int array of size 10 instead of a pointer?
When you pass an array to this function you are not copying the entire array, C is pass by value, therefore you must pass a pointer. In fact a behaving like an array would be lying to the programmer since you didn't make a copy of the array.
My "online search" found Walter Bright, who knows a thing or two about C compilers, wondering the same thing:
https://programmers.stackexchange.com/questions/245602/why-c...
( https://stackoverflow.com/questions/7454990/why-cant-we-pass... )
And partially this thread.
As for Walter; Stop using C like you want it to be used, and instead how it is meant to be used. The article takes a strawman position. Anyone who takes their time and learns C, knows that arrays decay.