Crafting Subtle & Realistic User Interfaces
flyosity.com
flyosity.com
http://www.mintpass.com/select/select_detail.asp?idx=117
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Inspired by layersapp.com. Since win32 window and controls are standardized, why can't we make awesome screenshots like the Chrome ads do? http://i.imgur.com/tYGFk.jpg
Things must be consistent: every 3D widget needs to appear to have the same light source and be plausibly oriented to each other, just as a start. The need for visual consistency sets up a tight coupling in 3D designs. For instance, take the OS X Leopard dock, which went from a minimally 3D background that icons "laid" on to a much more 3D table on which icons "stood". Icons designed for the old dock looked wrong in the new dock.
I wonder tho. These principles were presented as universal. I wonder if the 2d/3d design trends are really universal, or whether it would be reasonable if something else had/will evolve.
"When using type within an interface element, it either sits on top (dark 1px drop shadow) or is inset (white 1px drop shadow), it's never at the same surface as a button or widget."
Will have to pay more attention next time I'm doing this.
Now that I think about it, I stick to CSS most of the time and try to keep images to a minimum (front-end optimization is a tough habit to kick), so I may forget this by the time the next occasion arises.
Given that these elements are only eye candy, I don't worry too much that they are invisible on IE and older browsers. Think of it as free candy.
We developers might dismiss 1px drop shadows an unimportant; after all, the "real" application is the code we write. But users make no such distinctions. To them, the interface is the application.