How GOG.com Saves and Restores Classic Videogames
rockpapershotgun.com
rockpapershotgun.com
In the GOG version, you can click on any ship and the game will continue. I was very impressed that they kept that small detail while providing an easy way around it. It really brought be back to the early 90's, playing the game round-robin with my father.
Frighteningly, since I hadn't played the game in 20+ years, I realized I still actually remembered some of those ship names.
It was a sad day when I lost that sheet.
And a journal -- instead of the game show a very long description or showing a picture, it would tell you to look in your journal to entry 123 to see what happened or show you the map you would see. The journal is in the yellow pages here: http://www.c64sets.com/pool_radiance.html
One of my friends hand copied the wheel for me for a particular game to help me play a copy. It wasn't a very good transcription... http://www.intric8.com/files/legacy.jpg
Lenslok was a kind of prism thing inside a plastic holder that you held against the screen in order to read an otherwise garbled code which you then typed in. It often took me dozens of attempts to log in.
http://retrootakudensetsu.blogspot.co.uk/2013/07/amiga-colle...
The weird part is that I knew about looking up the potion letters for Prince of Persia but didn't connect the dots for way too long.
I think that was a nice aspect - a respectful way to treat ones customers. Those days are long gone...
Compare that to diablo 3: When it came out, my wife and I were going to do our traditional play of the campaign, but then we learned that we'd have to buy two copies: $120 quid for playing the campaign once just wasn't cost effective compared to many other games, so we just passed.
*Edit. Googling this yielded a list of games that had just that:
http://www.mobygames.com/game-group/games-with-manual-lookup...
Brings back memories of the good old days.
It probably exists and I'm not even aware of it, but I'd love to see a 4X game that focuses on simplicity and strategy rather than micromanagement. Not every galactic empire game needs to come down to city planning!
Perhaps the iPad version of the boardgame Eclipse comes close.
Example:
Pia Zadora is a. sexy. b. a singer. c. short. d. all of the above.
http://www.sierrahelp.com/Documents/Manuals/Conquests_of_the...
The devs did a good job tying the druid hand code, druid trees, gemstones, and coat of arms into the story line.
Funny enough, I remember having this issue with a Steam game and the 'fix' was googling the old manual. Luckily, it only happened once per session. It seems like Valve is a much more conservative group than GOG.
Still one of my favourite games, and without a substitute that capture the flavour without introducing additional complexity and micromanagement.
We're running a Kickstarter right now, too, to move into a larger space. https://www.kickstarter.com/projects/themade/the-museum-of-a...
For those of you who don't know, Habitat was the very first graphical MMO game back in in the 1980s run by the predecessor to AOL. The developers' and moderators' ("oracles'") experience was really interesting for me to read about. They've documented a real-time online virtual world with avatars and its own economy that predates the Eternal September, IRC and the Web. I posted some links in an old comment: https://news.ycombinator.com/item?id=6390038.
I buy my games on GOG to support them, since they practically single handedly pushing DRM-free distribution forward. They are working to convince even historically DRM heavy publishers to release their games without DRM.
It's a pity they so far failed to push DRM-free video forward[1] because of backwards thinking publishers. May be the upcoming Witcher film from Platige Image will appear on GOG, since they might have easier time talking to Polish filmmakers about DRM-free release.
[1]. https://www.gog.com/forum/general/introducing_gogcom_drmfree...
Also because they've been publishing The Witcher games DRM-free for a while now, and probably have some good stats on how responsibly the Witcher fanbase deals with DRM-free releases.
With video, the MPAA/DRM corruption is so strong and sick, that publishers are just scared to move away from the status quo even when they admit that it's stupid. Someone will have to really break that wall to move things forward.
For example, if you pick up Descent 1&2 [0] you get it in all its 320x200 glory, complete with multiplayer that requires you to enable IPX in DOSBOX, extremely limited controller support, weird framerate issues, and assorted other glitches.
But the modern community has rehabilitated the 20-year-old game [1]. The internal game physics are the same (the ship and the weapons behave like the original) but you get access to higher resolution, better controller support, a multiplayer game tracker, and lots of other metagame improvements (including new modes for team play.) It's a better experience all around, and GOG could easily add a source port without any legal complication whatsoever.
[0] http://www.gog.com/game/descent_1_descent_2
[1] http://descentchampions.org/new_player.php -- install instructions
Unwinding that licensing mess so that they could use it is likely not worth the return on investment.
(The original Parallax license for Descent, as well as the Rebirth modification to it, can be found at https://github.com/CDarrow/DXX-Retro/blob/master/COPYING.txt . I'm not sure it would even need to be modified -- it prohibits "end users" from using it for revenue-generating purposes, but doesn't prohibit the original rights holders from bundling that end-user code with the original software.)
The thing that prevents some people from using source ports is that they don't know they exist. I regularly run into people who have bought Descent from GOG or Steam and are upset that they can't get multiplayer working, who have no idea about the source ports. (I normally find people like this in the chat room or forums for the prequel, Descent:Underground -- http://descendentstudios.com/ . It's been less than 24 hours since I last helped someone who had complained about, in this case, the Steam version, which is nearly identical to the GOG version.)
For example, DOSbox emulates the DOS API directly, rather than running a real copy of DOS and emulating the hardware. That means that DOSbox's DOS doesn't actually take up any space in the emulated machine, leaving vastly more of the magic 640KB available for applications to use without having to mess around with memory-managers.
I believe Exult still requires you to have the basic game data, which the gog version happily provides. I setup exult on top of the version i got from gog.
In the past year, I have spent more money on games at that site than I have at any brick and mortar or online seller.
It would be amazing if GoG Galaxy had linux support though.
Lower prices, classic games and no DRM. It's awesome.
It's not bug-free but so far I like it.
Gog makes many of such "Good old Games" available again. That is great!
I got a copy later on and got a PDF of the diary just to play it again, it was a lot of fun.
"Delaware charges no income tax on corporations not operating within the state, so taking advantage of Delaware's other benefits does not result in taxation."
https://en.wikipedia.org/wiki/Delaware_General_Corporation_L...
https://www.gog.com/game/hostile_waters_antaeus_rising
It's a great game, glowing reviews, should be a sure buy, right?
What the reviews don't point out, and no part there warns about is that the game is quite buggy and slowly deteriorates in performance the longer you play, such that play sessions above 30 minutes are virtually impossible. Contacting tech supports only results in the usual "have you reinstalled your graphics drivers? tough luck."
Their efforts are laudable, but when they don't pay off, they're not above being a little less than earnest.
I have not noticed these issues you mention... HAVE you tried re-installing your graphics drivers?
<kidding!>
but if no one else is mentioning these issues it does suggest it is local to your setup. Time to master race up and get quad titans!
Since 2009? Repeatedly. ;)
That's the sad part, aside from the graphics card my machine is near the performance limit: https://dl.dropboxusercontent.com/u/10190786/DxDiag.txt
This behavior has also been repeated across multiple machines. What's your setup?
yours is probably choking on Lenovo sending all your moves to Chinese servers ;)
I noticed you had only one monitor on your machine, and it turns out as soon as i set my machine to display on only one monitor the game worked smoothly!
Would give you more upvotes if i could, but you already have all of mine. ;)
30 days is a lot for video games.
needless to say, I instructed my card company to issue a chargeback, and they did...
To get your money back on an used product, you must prove that you have game breaking issues.
The c) point is the most interesting:
c) Money back guarantee: if you buy any GOG content and have significant technical issues with it (e.g. there is a major show stopper bug in a game that prevents you from finishing it), we will give you a full refund if all the following requirements are met:
(i) You must have genuine significant technical issues with the GOG content.
(ii) You need to contact GOG Customer Support to request the refund within 30 days of the original purchase (if you received it from a GOG-authorised exchange for another product, then the 30 day period starts running from the date of exchange).
(iii) GOG Customer Support must have a reasonable time period in which to try to resolve the issue before they process the refund to you.
if this is what amounts to a horror story I'd say gog is doing just fine
That said, the game still doesn't work and hasn't worked over a range of machines, so it's not 6 years ago, but started then and has never changed.