Other languages (e.g. Java) have solved this problem quite elegantly over a decade ago with the introduction of Checked Exceptions[1].
Since this is the pattern that every Go program ends up emulating anyway, Google could save everyone a lot of work by just baking it into the language.
In the eternal words of Larry Wall:
The computer should be doing the hard work.
That's what it's paid to do, after all.
[1] https://en.wikipedia.org/wiki/Exception_handling#Checked_exc...For example,
But now the consumer needs to know multiple idioms and recognise when they are being used. And the reader of the consumer code needs to know that the normal `err != nil` idiom is not being followed. All of which requires everyone involved to do more reading of source code than a "throws" line.
How is this simpler than having a single, universal concept of exception handling?
The "helper" function there introduces 10 lines of code (per function in which you want it), and doesn't even work if you call anything besides that one `write` in sequence.
It doesn't make the guard clauses disappear. It merely forces the programmer to manually aggregate them at a higher level with even more boilerplate code.
if ( somethingICanDoNothingAbout)
{ throw new UncheckedGameOverException( "You're screwed!") }
... // top level event/request/message handler, many layers up
catch ( Throwable e)
{ log.error( "Game over:", e); ... }
(I'm with the Anders/C# camp on this one, as much as I dislike MS otherwise)The inclusion of Unchecked Exceptions is one of the biggest warts on the Java language.
I should clarify: The wart is that programmers can introduce their own unchecked Exceptions. This should not be allowed since, as you say, unchecked Exceptions only make sense for unrecoverable runtime errors.
Checked exceptions should only exist in situations where the caller can definitely recover from them.
False dichotomy. Unchecked exceptions become part of the callee's method signature, i.e. the contract that the caller must fulfill.
Arguably almost nobody does the latter correctly when choosing checked exceptions
Baseless claim. I see many people using Exceptions correctly and elegantly, for error handling and flow control.
and the consensus is
Opinion != consensus.
For example, a function to parse a string into a number should return both a number-reference, and a flag of some kind (or maybe just an Option). Crap input should not generate an exception like out-of-memory or an I/O error. Trying to dereference the number w/out checking to see if the string was parseable COULD generate a not-mandatory-to-check exception, though.
I guess there is a certain amount of tension between the idea that functions/methods should document the kind of errors/exceptions they might have, and between the annoyance that is all the crappy do-nothing catch clauses that turn around and re-vomit wrapper exceptions that ultimately land in a "well, it didn't work" log message and punt, rather than really "handling" the original exception in any way, shape or form.
foo, err := somebullshit()
if err != nil {
// bleargh
}I feel as though I've experienced a very slight but irrevocable grand mal seizure.
That's why it's nice when the language provides tools to make it more likely to be correct.
Why doesn't lack of generics kill Go? Well, if you're working in Go's wheelhouse, []byte actually covers a lot of things and you're rarely that far away from it, because you're about to read or write a []byte real soon now. (I don't mean you always have one literally in hand, you probably marshaled in into a struct, just that you're often very close to either reading or writing it.)
Why does it work to have this error handling in Go? Well, when writing network servers or other basic cloud infrastructure, actually a lot of the errors require different handling on a case-by-case basis. Big ol' exception blocks around the whole operation are often hiding bugs, or at the very least, suboptimal exception handling. By contrast, when you're not writing the code to do all the nitty-gritty network operations it's a level of detail you don't want or need.
I think every single posted "success story" I've seen for Go has been a network server. I don't think I've ever seen one about how it really cleaned up my Android app, or how my game development was crashing and burning until I switched it to Go. I don't think this is a coincidence, nor do I expect to see one anytime soon, the recent Android support notwithstanding.