The mystery of the fifteen-millisecond breakpoint instruction
blog.jwhitham.org
blog.jwhitham.org
because unprivileged user-space code is able to force the kernel to waste a lot of time printing messages, slowing the whole system down
User code can do that already, or even just run in an infinite loop.
>>because unprivileged user-space code is able to force
>>the kernel to waste a lot of time printing messages,
>>slowing the whole system down
>User code can do that already[...]
I'm pretty sure that'd be considered a kernel bug. After all, there already is a a function (printk_ratelimited) which is supposed to be used in situations where userspace can trigger a kernel print. for(;;) printf("Hello world!");
for(;;) ;> Think about the common debugging scenario where the user sets a conditional breakpoint: "break if x > y". Testing that condition is going to take 15ms each time.
Wouldn't the implementation of a software breakpoint look like:
if x > y: bkpt
so it'd only be slow on the case where it needed to break? I guess I can imagine you could implement it the other way (always break, check the condition after breaking, resume if the condition isn't met) but it's not obvious to me why you'd do it that way.Just guessing, but if you're just patching the binary to insert the breakpoint you might not have enough space? But you need space for the "bkpt" instruction too...
The issue of space is actually a bit subtle. Imagine you have something like (assuming 4 byte fixed width instructions, which is the case on ARM):
0000 instruction 1
0004 instruction 2
0008 instruction 3
000c jmp 0004
Breakpoint instructions are generally designed so that they only take up one instruction's worth of space. On x86, the opcode is just "0xCC". Once you start adding in more complex code, you will necessarily use more instructions. Now, suppose your new breakpoint takes up two instructions (bytes 0-8). When the jump at 000c takes place, it will jump into the second of your two instructions, which will probably not do anything good (on x86 this is even worse because you may jump into the middle of an instruction!)There's also the practical issue – if you put the conditional test in the patched code, you would need to basically bundle a compiler with gdb so that it could compile the conditional testing code in order to create the patch.
I often go back, edit the code to add something like
if (condition) {
foo = foo;
}
recompile, restart the debugger, and break on the foo = foo line. Even with all of those steps, that's still faster than using a conditional breakpoint most of the time.Second worst case---the CPU has both breakpoints and single stepping mode (the 8086 supports this). In this case, the debugger no longer needs to set a breakpoint on every instruction, but the CPU still endures an interrupt per instruction until the condition is met.
Best case---the CPU has a way to specify a condition in hardware (the 80386 and above can do this to varying degrees) but often you have a limited number of conditions that can be handled and if you exceed this, then you either have to disallow it, or fall back to one of the previous methods (or, perhaps depending upon the condition, you can play around with page settings to capture reads or writes but that has its own overhead).
https://sourceware.org/gdb/onlinedocs/gdb/Conditions.html (search for "target's side")
I don't know what targets support it, though. (Pretty sure OS X isn't one of them.)
On Linux, I've seen some people use asm("int 3") (which is what a debugger would use for software breakpoints).
(For those who lack context, Davis is a brilliant but schizophrenic programmer who has some notoriety on HN: https://news.ycombinator.com/item?id=7818823 More info at http://motherboard.vice.com/read/gods-lonely-programmer )
Printing to the console on the RPi could involve either or both of the serial port and the software-character-generator-based text-mode video output. Depending on screen resolution, the video output might be quite slow to print to, especially if it had to scroll a line, depending on exactly how it's implemented.
I could see it if it was outputting something to software-based video - except that in that case, why is it trying to output to software-based video?
I don't have much experience with rsyslog, but syslog-ng can be configured to log to all consoles. [0] I know that consoles are usually configured to blank themselves after a period of inactivity. I wonder if a blanked console can be written to faster than an non-blanked one. [1]
Edit: The Fine Article supports my assumption about how rsyslog is configured on the RPi. Search for "printk". Also remember that -when syslog is disabled- printks are written to the active console.
[0] The default configuration appears to log everything to /dev/tty12. I see no reason why you couldn't log everything to -I guess- /dev/console. (Or, failing that, /dev/tty[0-12].)
[1] I know that screen-scrolling updates that happen in a console that is not the current one (or that happen in a screen window that's not the current one) are substantially faster than on-screen screen-scrolling updates.
It's better to be slow than unreliable in this case.
It seems that both the file system and flash controller punt the relatively common (and relatively simple) case of a file being repeatedly appended to by small amounts.
If you're writing the following in 1ms:
Apr 4 22:50:59 heating kernel: [14572.940927] Unhandled prefetch abort: breakpoint debug exception (0x002) at 0x00008438
By my count that's ~1 kilobit.That means that you're writing to flash at ~1 Mb/s. (~125KB/s) That's slow, to put it mildly. (~5% of what it should be, according to http://ozzmaker.com/2012/12/27/how-to-test-the-sd-card-speed... ) I could see that kind of speed if it was causing a disk seek every write (although if it was doing that you're probably using the wrong file system), but again, the Pi uses flash.
So what gives? Is there braindead sync behavior that's causing it? Is it hitting a pathological case in the flash controller? Or what?
(For that matter: is there a file system that is optimized for log files?)
Yow. Yet another example of over-optimization to benchmarks.
...Except that, even then, how exactly is appending to a log file repeatedly random access? Bad journaling?
No meta data or other interaction required? Surely the sequential writes benefit from larger buffers? Not to mention that the flash block is way larger than the appended message. You would need TRIM to not make that an extremely wasteful operation, not sure if the typical Pi installations make use of it but a quick google seems to indicate that it at least has been a problem. So writing that 1 kbit now means reading a whole block, edit the content of it, and writing that whole block back - which is hardly sequential either. 1 Mbit/s is starting to seem pretty fast.
The only pathological case here is the "not optimal sequential write case", which sure is enough to kill any random USB-thumbdrive or SD-card. Just copying two files two a thumdrive at once can kill performance by an order of magnitude compared to doing them one after another.
Unfortunately, it seems like both the controller and file system are brain-dead on the RPi.
Namely, you have a cache that detects this sort of (relatively-common) append-only operation, and buffers it until it makes sense to actually write it (either because the disk is otherwise unoccupied or because you are close to the limits of your power buffer).
Alternatively, you have a file system that actually knows the advantages and limitations of flash. You can do append-only files efficiently on flash (without doing all of the read + write dance). "All" you need to do is take advantage of a bit of scratch space and knowing how flash works. Namely that you don't necessarily need to flash a block to write to it, as long as you are only turning zeros to ones (or vice versa, depending on how physical bits are mapped to logical bits. Multilevel flash is a little more complex, but still doable). (For instance, instead of having one filestamp, you have space for 16 filestamps, with two bytes at the beginning, all initially set to all zeros. You check the last bit set and use that filestamp. Congratulations, you now can update the file 16 times before needing to reflash the block. If that's not enough, you can extend it arbitrarily (note that you can do this dynamically for files only when they are updated enough to warrant it!) And metadata/etc can be done in the same way. For something like a log file, you have, say, 16 slots for how much of the block is occupied, and a pointer to the next block (or null). You append the content of the new log line to the file and add the new content. One write, no blocks being flashed. (Two writes if/when you run out of space in the block.)
See, for instance, https://github.com/bnahill/FLogFS/ or https://en.wikipedia.org/wiki/F2FS/
But if you want log rolling, filtered output, serial output, non-flash file systems (nfs, etc) and a general purpose computing device where printk is the rarest of rare events (in the lifetime of a task) then you're going to lose some of your optimizations.
(Also: note that you don't need to cope with nfs/etc. Flash is different enough from spinning rust that I have no problem with a filesystem being optimized for one or the other as opposed to both.)
Yes, we need something tailored for flash and the advent of SSDs have put some effort into that. However, the controller of a SD-card is for understandable reasons not as advanced as one on an SSD. One of the issues that seemed prevalent of the Pi was that SD-cards, when issuing a TRIM command, just erases the flash - immediately. Which of course kind of defeats the purpose and leads to bad performance (trying to optimize for future writes by sacrificing current writes).
The recommendation that I saw was to schedule a pass clearing free space for when the Pi wasn't in active use.
Problem with the controller doing some of the stuff (which I guess is inevitable due to different design needs) and the file system doing some other stuff is that when the filesystem is paired with a bad controller (but one that still does some kind of wear leveling) you are kind of screwed anyway, because either implementation can not rely on the other. So, just use an SSD instead?
I guess it's worse on the Pi since it's somewhat trying to be a workstation on mobile hardware. And sometimes I get the impression that even phone makers can't tailor it well anyway (samsungs android filesystem for the older phones were apparently pretty awful for instance). And android only got TRIM support in, I believe, Kitkat? But only if the whole chain of device hardware and drivers supported it (so god knows which current devices actually support it)... Learning that was quite shocking to me and probably a large source of "my phone just keeps getting slower" problems. But who cares if it just accelerates sales of new phones?
I don't see why people try to design filesystems that do everything. As usual for hybrids, they try to do everything and as a result don't work well anywhere.
As long as you keep the limitations of dumb flash in mind (namely, that flipping bits in one direction is slow (things are a little more complex on MLC, but still doable)), it's surprisingly easy to design a filesystem that does well on "dumb" flash.
I guess BTRFS would fall into the filesystems that do everything category... Though at the other side of the spectrum you have filesystems that have not been tested enough or isn't maintained.
> I don't see why people try to design filesystems that do everything.
For general use, [0] I would rather use a FS that works on pretty much every media type [1] -and has reasonable perf- than to have to worry about whether $SPECIALTY_FS is actually tuned for $WEIRDO_BLOCK_DEVICE, or if I've failed to understand the particulars of either the FS, device, or both.
[0] That is, when getting the absolute best perf isn't a requirement.
[1] Except for like, tape, and optical RAM/WORM drives, natch.
Note that it's entirely possible to have a filesystem that's actually several different filesystems with a magic selector. (I mean, block sizes and reserved block percentages and inline inodes already are along those lines)
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