Should I Use Signed or Unsigned Ints? (Part 2)
blog.robertelder.org
blog.robertelder.org
To save time (due to the short schedule), they decided to store all numbers as 64 bit doubles. They reasoned that 64 bit doubles were big enough to hold any number that might come off the system controllers (some where intel, others motorola) and would simplify the design so that they could write it quickly.
Some time later, we discovered an infrequent bug where occasionally, some of the CAN variables were correct, but at other times they failed sanity checks (way outside of the expected values for the specific sensor).
Long story short, the issue turned-out to be that 64 bit double assumption. Sometimes there was enough space to store a large 64 bit int (if the int was 52 bits or less (IIRC)), at other times the int was too large to fit. The sign (+/-) and exponent take up 12 bits or so.
The moral of the story is to use the right size (and sign) for each variable and don't assume that one size will fit all. We had to go back and correct all the bad values. That took awhile. In hindsight, they should have been given more time to design the system.
"Well, we can represent almost all the values we care about." Until the day you can't.
"We'll represent time with a double, with the fractional part being part of a day, and the day being an integer day number from when Somebody Famous Did Something." Until you realize that the 10AM meeting you want to put in your scheduler can't be exactly represented.
"We'll put our account balances in there as floats because unlike everyone else who has done this, we know what we're doing." But you don't. And that noise you heard was a million accountants crying out in pain.
You wouldn't represent a pointer as "some fraction of the amount of memory the machine has, from 0.0 to 0.9999", which is my usual retort when someone wants to smuggle a scalar or structural value in a float.
This. The problem is that it's almost impossible to internalize this without having first-hand experience - experience which usually takes years to accumulate. By coincidence, over the last month I had to explain the problems with floating point numbers to non-technical people on two disjoint occasions, and failed miserably each time, because the technical details are too complicated and the examples too obscure. The 'store account balance in double, let's put the remainder on our own account' parable is the only example that sort of works but then they look at you blank-faced and say 'we're not a bank'.
Just venting I guess. It's the simple things in mapping real-world things to bits that trip me up the most - why is it so hard to represent 'numbers' in computers? Why is it so hard to represent 'date' in computers? Why is it so hard to represent 'locations' in computers?
You can't store 1/10 of a £ in a binary floating point number exactly so don't use it for money.
Well, you can't store 1/3 of a £ in a decimal number exactly either.
The only difference is that people have got so used to decimal that we don't even notice the issue any more, and choose prices and have systems to work around the issue. It's so ingrained we don't even know we are doing it.
So don't think that decimals are any better at storing money amounts than binary floating point, they are not.
however all of the history and workarounds that we've been using for many years before computers for this issue also work if you store them in computers the same way.
That's why you use decimals, it's because they replicate the representation issues we are used to already so we don't even notice they are there, it's not that they are fundementally better in any way.
"That's why you use decimals, it's because they replicate the representation issues we are used to already so we don't even notice they are there, it's not that they are fundamentally better in any way."
So decimals are better, because they allow us to represent money amounts in the exact same way we do in real life, which is what we're modeling in software.
1/10 = 0.1, an amount you want to be able to represent in a computer. 1/3 = 0.33..., an amount (when talking about money) you don't want to represent (when we're talking about maintaining balances).
Unless you're saying "decimal as a concept is not philosophically or morally better than floating point", which is a position to which I suspect pretty much everybody subscribes.
There's nothing intrinsic about 1/10 that makes it "rounder" than 1/3, except as an artifact of the numbering system.
Aliens with three hands with three fingers each, whose societies got used to base 9, would think 1/3 looks much "rounder", and 1/10 is the one you'd never want to represent.
Other example: an apple doesn't cost 1/3 of a dollar, it costs 33 cents. The need for pricing things as a fraction is simply not there. I doubt most people would see 20 cents as '1/5 of a dollar' in the first place.
This might be a difference between people thinking in metric and thinking in imperial, too. (I'm metric, fwiw).
(before someone says 'I buy resistors that cost less than a cent', please show me a place that sells them individually)
As opposed to the usual double problems.
JavaScript influence?
So the GC stats package in #OCaml has a record of how many words have been
allocated since startup and it's a float
it has been explained to me OCaml GC recording bytes in floats is because
float can store up to 2^52 integer but int only goes up to 2^30.https://realworldocaml.org/v1/en/html/memory-representation-...
Floating point numbers are normally boxed (except for float arrays, float-only records, and some cases of local use).
type Day_Of_Month is range 1 .. 31;Efficiency is a convenient god when you're not willing to pay for being correct.
Imho it does not make sense anymore, since practically all hardware uses two's complement these days. If the standard would declare two's complement for signed integers, then shift-left would always have defined behavior, for example.
I find that part very strange. Here are a couple of observations:
* Unsigned wrapping binary addition and two's complement addition are identical as long as you don't try to report carry or overflow.
* Unsigned wrapping binary subtraction and two's complement subtraction are identical as long as you don't try to report borrow or underflow. If the goal is absolute simplicity, subtraction isn't needed at all because both cases are efficiently handled by two's complement negation (which is the same thing as calculating 0-x in an unsigned wrapping sense) followed by addition.
* Unsigned wrapping binary non-widening multiplication (the usual case) and two's complement multiplication are identical. This follows from the distributive law: an n-bit two's complement negative number -x is represented as 2^n - x. If you multiply -x (a two's complement number interpreted as unsigned) by y, you end up with (2^n - x) * y, which is y2^n - xy. The first term doesn't affect the result, because its low bits are all zero.
Widening multiplication is extremely useful, but implementing the unsigned version in hardware should make it fairly simple to emulate the signed version. x86 implements both.
Division is nasty, especially because number theorists and C programmers disagree on what it means when negative numbers are involved. Really simple CPUs don't implement division at all, though.
Finally, CPU vendors who actually implement undefined behavior are, in my opinion, nuts. Give the CPU a nice clean spec that fully defines what happens and stick to it.
So, basically none of the IEEE floats engines in AMD, Intel, ARM, etc....
https://google-styleguide.googlecode.com/svn/trunk/cppguide....
I thought the spec[0][1] only guarantees int to be at least 16 bits? Am I missing something here?
[0] http://www.cplusplus.com/doc/tutorial/variables/
[1] http://www.open-std.org/JTC1/SC22/WG14/www/docs/n1256.pdf
All ARM and Intel chips have 32-bit ints.