Blaming in-game-purchasing is a red herring. It's easy and human-nature to blame your pet hate for problems. See Trump and immigrant-blaming.
Blaming in-game-purchasing is a red herring. It's easy and human-nature to blame your pet hate for problems. See Trump and immigrant-blaming.
Take a game like Alphabears. I'd spend hours playing this, except there are at least three differet cooldown timers that are avoided with cash.
You need "honey" to enter events. You can buy unlimited honey for $4.99 (This is fine, I see this as a demo-mode limitation with a price for the full game.)
But then you use "bears" for each round, and your bears nap after each round. You can wake your bears with coins. Some rounds need coins to enter. You can't buy unlimited coins, you eother let them build up slowly over time or pay cash every time you need some.
It's potentially a great game but the IAPs make it really hard to play more than a couple of events a day.
(I tried to buy the first IAP, unlimited honey, but it failed so I'm not sure how much difference that would make).
I hope it's a learning process for the development community.