When the first game came out, it was written in Lua and they had embedded a runtime in the iOS application - interesting that Apple at first forbade that practice, to the point of scanning libraries for interpreters. It then became the #1 iOS game - goes to show, allowing companies to bring their own language to the platform allows for unexpected successes.
Hopefully Apple learned from that lesson.
All the same, 800 employees for a game seems excessive, but then we have 5000 employees at Facebook for a website..