When hardware Kickstarters ship
engineering.koalasafe.com
engineering.koalasafe.com
1. Design with your factory. Finding a good supplier is important but the real work starts once you've shaken hands. Your factory is your greatest resource as a presumably inexperienced hardware designer. It's like having an expert-level consultant work on your project for free, so take advantage of it.
2. Keep it extremely simple. MVP applies here. Your project will probably fail if it does not have the absolute minimum viable number of hardware features. The majority of your effort should be spent thinking about how to simplify your designs. Avoid moving parts if possible, and design parts that can be produced with simple tooling.
3. Your margins should be higher than you think. Think long and hard about your pricing before you launch your Kickstarter. Chances are, your MSRP is optimistically low. Bringing a hardware product to market involves lots of expensive rabbit holes. High margins will save you from death.
[1] https://www.kickstarter.com/projects/rideye/rideye-the-black...
[2] https://www.kickstarter.com/projects/voltus/voltus-mobile-po...
A little off topic but the Epilog guy told us never cut Lexan or any polycarbonate plastic because it makes a chloride gas thats dangerous to humans and destructive to the laser. But lexan rocks as a building material... So FUD? or does it require special considerations?
See http://atxhackerspace.org/wiki/Laser_Cutter_Materials for some details.
Note: That page does say in the second paragraph: "It is not always obvious which materials will work - for example: Polycarbonate/Lexan produces flames and lethal chlorine gas which will rapidly corrode this $40,000 machine into uselessness and which is extremely hazardous to the health of people nearby." That sounds like its in shouting distance of the Epilog guy's warning.
Your first lesson applies not only to small teams launching on Kickstarter, but also to the best and biggest manufacturing companies in the world. The feedback loop between the production team and the design team was the most important step in the design process at Denso.
In retrospect, the original version which I presented on Kickstarter would have been a miserable failure of a product. I was lucky to have backers who supported me and provided invaluable feedback through a few months of delays while I finished the redesign.
So did you end up using the 808/Mobius manufacturer in the process at all, or completely do everything from scratch? Is at least the lens module + camera controller chip a self-contained module? Would be interested to hear which vendors you used.
And I designed my own hardware ..... the trick is to design your hardware BEFORE you announce your kickstarter, not after ....
https://www.kickstarter.com/projects/moonbaseotago/onerng-an...
I think you need to have something real to show people, absolutely NO handwaving.
Harder to burn out is ProtoLabs' automated quoting/DFM site. Upload your 3D file and it'll tell you what you're doing wrong in a few hours.
It's definitely 'buyer beware', and if you back a KickStarter that shows loads of renderings and no working finished product then you may hit trouble - but many people come to KickStarter with a working product, having already done their homework and made arrangements with a manufacturer. Those people will almost certainly ship, and it's a shame that other failed KickStarter projects make them look less legitimate.
But I totally agree with polar8 on this...
1. Design with the factory has been true for me. I did one KS in China, one in the UK - and the factories work totally differently. The time it takes to get things arranged is insane, and you absolutely need to not only have a manufacturer, but to have a design that they're happy with and can source parts for before you KickStart if you plan to ship on time (even if you plan on tweaking the design a bit later).
2. Sourcing - When you order 1000s of something, suddenly lead times matter. Generally you can't just go to Farnell and get things next-day, if they're not in stock, 13 week lead times are not uncommon - and a company can have 4000 items in stock one day, and they'll be gone the next (so checking stock levels is not enough!).
3. Features - definitely be sensible. Listen to your backers but be very careful about adding their suggestions. Changes really set you back, and the most vocal backers views are almost certainly not those of the majority. Adding features in software after the ship date is easy and people like it, but delaying the ship date for features would rarely be appreciated.
4. Margins. I think people feel bad about adding a big margin, but you've got to. There are loads of hidden costs, and most backers would prefer to pay a bit extra and have you still making and supporting devices 2 years from now.
However, if you're afraid to build your own hardware (or at least drastically modify something pre-existent), you're severely limiting your flexibility and the areas where you can innovate. Maybe it worked well for Koalasafe, which sounds like could have very well be built as just a modified version of OpenWRT with a simple installer. But it certainly wouldn't work for more than half of the other hardware projects out there. Look at the most succesful projects - Pebble, Coolest Cooler, The Micro, Dash - none of these could have gotten where they are without custom firmware.
Going back to KoalaSafe - the $100k they raised may sound like a lot of money, but it's certainly not enough to develop the kind of hardware they are using. It's enough maybe for the software part and some prototypes. You have to set your expectations straight too, and I do believe they did the best anyone could do with that money. Congrats on delivering!
[1] https://www.kickstarter.com/projects/1635386542/anymote-home...
I like the approach Peel is taking. Show what's currently on TV and click on what you want to watch and it automatically switches the channel to that show. That's a real good use of the smartphone app, since flicking through channels on TV is really inefficient
Since they make money only with advertising, Peel is only focused on TV-watching. While we're going to have the same feature soon (tv guide with auto-switching), AnyMote is meant to do let you do much more than just control a TV and Set Top Box. It has all kinds of wifi lights support, receivers, media centers, etc.
https://play.google.com/store/apps/details?id=com.remotefair...
I laugh at most hardware Kickstarters because what they are trying to do is impossible with the funding levels you are going to get, so if it is going to be successful they should already have investors in which case they Kickstarter is just a cheap marketing campaign.
I would be surprised if a flash remote cost more than two or three hundred thousand to develop and productise, tool up and do a small production run, but that's assuming you have a team with the right skills. If you're paying contract design houses then I guess it would be a lot more expensive.
The product could've easily been made on their budget. Their problem was outsourcing much of the development work, so they paid consultants too much money to make something that was overdesigned and way too expensive to make. When you're starting in hardware, you need to immerse yourself in the whole chain to be able to make good decisions. Shame, I liked the guys.
More practical discussion of their missteps: http://www.eevblog.com/forum/crowd-funded-projects/kickstart...
Now, I do realize quite a few project owners come at it without the product manufacturing experience. I definitely get that part. Yet, I don't see it as an excuse. People need to do due diligence and get numbers closer to reality.
I remember one of the first (if not the first) RGB LED light bulb project (don't remember the name), perhaps two years ago. I think they went out with a raise target of $50K. If I remember correctly, they ended-up raising nearly $2MM.
The instant I saw that campaign I knew that if they raised anywhere south of somewhere between $1MM and $2MM there was no way in hell they'd be able to get the project done and delivered. The required iterations covering DFM (Design for Manufacturing), mechanical, electrical, firmware, tooling, environmental testing and regulatory testing would burn cash as if it were free. In hardware, each iteration cost real money --and potentially lots of it. $50K was not going to make a dent.
If they go into it knowing the funding goal will not be sufficient and are banking on exceeding it, they are simply not being honest.
My scam alerts go off immediately when I see such a severe project-to-funding-target mismatch. And that's why I call it "dishonest". It could also be "naive" but, again, it's the old "ignorance of the law isn't an excuse" situation. If you are going to go on Kickstarter with a hardware project and have no prior experience in manufacturing, do everyone a favor, do your homework and set a funding goal that will not have you scam your supporters out of money when you burn through it too quickly and can't deliver.
It's because of these incompatible goals that projects will keep going to low and keep posting eulogies on HN.
I am trying to think of a way to allow project originators the freedom to set reasonable goals (a million, whatever) without fear of this one number becoming a drag on their campaign despite the fact that they are actually being honest about what it will take to deliver a quality product.
Yes, it's a problem, though not like IndieGoGo's flexible funding. But I don't take it in isolation - determined creators can make a lot happen with a little money, I know.
I look more closely at the level of detail of what has been done and what needs to be done, and judge whether I think these people have few enough unknowns to complete it. But that's not a metric that most people are able to judge themselves, which is why it's a problem, and also where the Kickstarter community of other backers should kick in.
And also led Kickstarter to writing the "not a store" post and encouraging LIFX to cap their campaign.
While I hope for more diligence from project creators, I think setting a high bar to eliminate risks also eliminates many interesting Kickstarter successes.
On the postitive side, the product itself looks quite sleek. I could use some of the features myself to limit my own time on HN, or the time my wife spends on facebook.
The post is a bit lightweight, but that's made up for by the substantive discussion. The author clearly struck a nerve. It's ok for that to be rewarded with a top spot on HN, even if the post is promoting something.
I have a comment about the blog post itself though. Your page took 90 seconds to load on my gigabit internet connection. The two culprits are your high resolution images of the product DSC_0031.jpg and DSC_0014.jpg. Each image is around 3MB. I would strongly recommend recompressing these down to something like 200KB or less.
[1] https://www.kickstarter.com/projects/597507018/pebble-time-a...
[2] https://www.kickstarter.com/discover/categories/technology?r...
It does have one positive side effect though - more people come to the platform.
[1] https://www.kickstarter.com/projects/nonda/get-your-macbook-...
The other failed project was Neil Stephenson's "Clang!" sword fighting game. We all know how that ended >:(
Wrt getting ripped off, we were advised very early on: "If you make anything in China, it will be copied". It's for that reason our software on the box is a very thin layer. The smarts are in the cloud and on the smartphone apps.
Yes, they can reverse-engineer but it's harder with four or more layer circuit boards and they don't have the full BOM information.
This is also a good strategy for not getting counterfeit parts (that may not work) on your boards - you can use the suppliers and brokers you trust instead of whoever your factory decides to buy from.
If I was going to custom design, i'd be going to maker meetups in your city, or applying to something like Hxlr8. There are also supplier/customer places that do matchmaking with additional services for a fee (HWTrek for example). I didn't use any.
Also, if you can find a Kickstarter of someone who did something at all related, ask who they used. Lots of creators are very happy to tell you!
It seems strange then, that shipping is such a big problem.
If you are targetting commercial/industrial customers, then the added cost of standard hardware is generally not a deterrent IME.
1 - Are communications easy, fast and meaningful? That's the first step. Contact more than one supplier (on a initial round, think 10 to 20). Make small challenges like posting design files on a secure site that requires the supplier to create an account...you'll get rid of a lot of unworthy suppliers that won't bother and therefore are not going to be proactive in the future.
2 - Invest in requesting prototypes (or samples if making more than one prototype does not make sense) from more than one factory ahead of time (top 3 of the step above). The good factories will perform well at this task...bad ones will deliver half-baked stuff.
With time, the very good suppliers that really want to build a business relationship with you will become obvious and you can reuse them in the future...making your life easier. Don't be lazy when looking for suppliers...that's the biggest pitfall. Invest time and money...it's important.