Real Games for Windows (1994)
books.google.se
books.google.se
Basic sprite graphics were possible -- and even fast -- on Win16 before WinG if you stored your sprites as HBITMAPs and blitted them with a mask to a back-buffer bitmap, then used double buffering to render this to the display. I created a demo of Mario running around in a window to the amusement of my high school friends in this way.
More than anything that article reminds me how great PC Magazine was. They had technical articles written by guys like Neil Rubenking, Charles Petzold, and Jeffrey Richter.
"Disney had done a deal with Compaq Computers to ship the Lion King Game pre-installed on a million Compaq Computers destined as Christmas presents for children everywhere across the country. The NEW Presario line had a NEW Cirrus video chip and NEW Cirrus video driver never before tested with WinG."
Disney (not MS) did a deal with Compaq (not MS) to ship a game (not written by MS) on a PC with a Cirrus (not MS) graphics card whose driver (not written by MS) was apparently never tested.
And somehow, this was Microsoft's fault?
TL;DR: the history of WinG and DirectX
The Wikipedia entry is also worth checking out: https://en.wikipedia.org/wiki/WinG
I couldn't understand the Swedish language here but I take it this can't be downloaded.
They have some PC Mag issues out there. Here is one from Jan 29, 1991: https://archive.org/details/bub_gb_X_tru4xwJ_sC
X-COM, Doom 2, Warcraft, Colonization, Panzer General
And quite a few others.
That big stretching picture technique- they need to bring that back.