Apple Approves Nintendo Emulator for iPhone
zdziarski.com
zdziarski.com
Ultimately the biggest problem with this is that the touchscreen just isn't as good as physical buttons for the kinds of games that the NES had.
There is a ton of 'homebrew' for the NES that contains no proprietary Nintendo code, and I doubt that any part of the 'hardware' being emulated is protected intellectual property.
A case can easily be made that it is designed with home brew ROMs in mind. Despite the obvious fact that it will inevitably be used for copyright infringement.
That was quick :-)
What is equally interesting is that the app had already made it to the top 100 grossing list, before it got pulled out.
I looked at the itunes top 100 grossing list 2-3 hours ago (and still have that window open). On that list, Nescaline is ranked at 82 :)
NESv3 continues to be available in Cydia. Apple's draconian and anti-competitive AppStore practices is sadly why jailbreaking will always remain a necessity.
is why Apple might be not too happy with the developer.
I know Jonathan from his anti-spam days and he's a good developer, but it's always surprised me that he's tried to make money out of Apple while at the same time dissing them so much. If he's selling his app for $6.99 he's putting $2 in the pocket of someone he believes is evil for every copy sold.
Nintendo's attitude toward their classic games is much like Disney's attiitude towards their classic films - have a small release, generate nostalgic hype for a platform, then lock it away again until the next platform comes out and the cycle repeats. Of course, nobody much wants to play the non-classic games anyway.
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