Our Brave New World of 4K Displays
blog.codinghorror.com
blog.codinghorror.com
As soon as you start playing with scaling you begin to lose the real estate of the monitor. Sure, things will look smooth but I wouldn't want to drop $700 on a 4k monitor only to have to scale it. At 200% scaling you end up with identical real estate as a 1080p monitor.
In case anyone is wondering, Googling shows that this monitor is also SST which is a good thing. It means on the inside there's only 1 actual panel instead of 2 panels stitched together. A lot of 4k monitors still run MST (the worse alternative to SST).
i agree that a monitor with this resolution should not be scaled, the available real estate is exactly why i purchased it.
I don't scale things as far as 200%, so I get more screen real estate, but if you aren't willing to scale at all, you might be disappointed after upgrading to 4k.
[1] http://www.philips.co.uk/c-p/BDM4065UC_00/brilliance-led-bac...
We need hardware accelerated path rendering we want to render text at those high resolutions fast efficiently. Thankfully, there have been people working on this for a while now, like Mark Kilgard at NVIDIA:
http://www.slideshare.net/Mark_Kilgard/gtc-2014-nvidia-path-...
It's covered by patents though, so I'm not sure how open this particular solution is.
I understand the mobile story - they need to conserve energy + work on low end devices - but I doubt you're driving those 4k screens with ARM/Atom CPUs, low end integrated graphics chips and 2GB ram - once you have those giant screens you can fit a desktop machine somewhere as well and those aren't lacking the horsepower to draw 2D graphics.
On top of that, the more pixels you have, the more a high frame rate matters to make animations look smooth. Sure, that might mostly just be scrolling on a webpage, but people care about this stuff. It's also physically less tiring for the eyes.
(Don't forget that, mobile includes laptops too - I'd like a high-res screen on my next laptop without the battery draining like crazy)
Is it that inefficient to bend modern graphics card shaders to the task of rendering obscene numbers of pixels without the front end 3d geometry calculations?
The equation changes when you increase screen resolution as the cost of setting up GPU to render is determined by geometry not by resolution and GPU rasterization is practically free compared to CPU which gets slower as you increase the resolution - so at the high enough resolution the driver overhead might matter less.
MST is, to my understanding, a cost savings on the panel manufacturer side.
Driving a display over a line is a matter of bandwidth. An MST monitor and a single panel monitor both have the same number of pixels.
For me it is actually important to see individual pixels, this I can do on my 4K mega-screen. For me 31" was the 'sweet spot', 27" or 24" would just not be practical.
I also stayed with the one screen, for me I get 4 'HD laptop screens' which is what I want, to have the equivalent of 12 - not sure I would be that productive with a gazillion of windows open.
What surprised me was how well different devices do. I plugged in my Chromebook on the HDMI input and it just worked. My Chromebook is lowest of the low, designed for an 8 year old, I am not even sure it has things like a CPU or memory, but it just works on 4K, very nicely.
Obviously I have a real PC with linux to drive the screen, I did need to create the 4096 modes as it would only do regular 3840 out the box.
One feature these monitors have is the ability to run more than one input with two inputs driving the screen side by side. So you can get your refresh rates even with lame hardware if you don't mind using two cables. (These can go to the same graphics card or two PC's).
If you are a developer where the bottleneck is the speed of your own brain (rather than the graphics card) then I highly recommend going 4K. Big is good but there is a limit to how big which is tied in to the vertical height - you don't want to be staring at the ceiling.
Kinda, yes. The author is Jeff Atwood, founder of StackOverflow (you probably don't need a link) and Discourse ([1], ruby-based modern open forum software). He's also a hardware "enthusiast", to say the least, such posts where he's all excited about his new shiny shiny thingie are not uncommon on his blog. As such (and because he's probably already full of $$$), I wouldn't say the affiliate money is his primary motivation to blog this, I think he writes a geek post then puts Amazon affiliated links because he can, but maybe I'm naive.
Say the number 1 spot on HN gets him 10,000 views. 1% buy rate:
10,000 views * 0.01 buy rate * $100 commish per user = $10,000
Dudes expected to bank 10k from this single post.
Guess that explains why he doesn't write about USB sticks.
Last time I checked an Amazon cookie lasts about 24 hours. Also, honestly what is your problem with his Amazon affiliate ? It is not like you are forced to buy a monitor if you follow his link. I'm more interested in what he has to say than in actually buying a display now.
The right height IMO is 22-24 in portrait or 30 inch 16:10 or 32 inch 16:9 or larger in landscape. If you're going to maximize your screen area, maximize in both directions.
I wish they stopped with the pixel race or at least made it easy for the user to opt-out. 1080p is still pretty great for any mid size laptop and maybe then I'd be able to run Mission Control at more than 5fps.
I'm sure that a lot of it depends on usage (when doesn't it?) and even web browsing involved a lot of CTRL-scrolling the first time I visit a page to scale the text and images up. Still, being able to work on plain old 1080p video with room for a timeline and tools is incredibly useful and moving from a TN panel to IPS made it easier to get more accurate colors.
On one hand, the number of cheap 1920x1080 TN panels that have trickled down to even cheap notebook and desktop displays is a good thing but it seems like we're just starting to see better than that now that 4K and 5K are hitting the high end. Outside of watching movies, I can't think of anywhere that 1920x1080 would be all you'd want.
Are you sure you're not referring to the usable workspace? The usable workspace is half the native resolution when using the default 2x setting on OS X, in your case it is 1440x900 resolution or 900p on your 15" rMBP. The text should be very easy for your eyes to read for several hours compared to your 24" screen.
For me, as I use the computer for more than 8-10 hours every day for work, Retina/Hi-DPI has helped with tired eyes at the end of the day. Eyestrain issues are like nonexistant with retina displays for me.
[1] http://support.amd.com/en-us/kb-articles/Pages/HYDRAVISION-F...
I never really bother though, too much effort. I like things to stay front and center. With XCode, even a 27 inch cinema display doesn't give you enough screen real estate (assistant editor, all sidebars, etc)
I went this route because I didn't want a 3-monitor setup, and a 2-monitor has the bezels in your direct view, or one monitor off to the side. My current setup is the 34UM95, and a 24" Apple Cinema display (on a different machine) directly above the 21:9 display.
The curved version has come down a bit in price, I may try swapping to that.