Ceptre: A Language for Modeling Generative Interactive Systems [pdf]
cs.cmu.edu
cs.cmu.edu
See also the github repo: https://github.com/chrisamaphone/interactive-lp/
There is an emphasis on using Ceptre for developing interactive fiction¹ (text adventures/parser games.) From my perspective, a pain point in developing truly creative interactive fiction is the tools available tend to impose a world model on your work. I'm excited for Ceptre because it lets you write causal relationships directly and that makes starting from scratch a more realistic proposition.
1. With some work I think it could be (and should be) used in other kinds of games, such as sandbox games or anything that would benefit from a living world, even if only in part if the main story must be nailed down and deterministic.
I think it would be cool to parse the output tree of a Ceptre program and produce some kind of display (other than a visual tree, of course.) Maybe set the stages to auto, run it a a bunch of times, then produce some statistical analysis from the results - number of deaths per character, average speed at which a given character dies, and so on.
Anyone know if a Ceptre parser available? They must have written one for this article.
There are details on getting the trace graphed in the tutorial. (If you want more detail in the trace you can uncomment the code on this line: https://github.com/chrisamaphone/interactive-lp/blob/master/... )